The revival of Windows Mixed Reality VR headsets: The Oasis driver as a lifeline
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Published on: August 9, 2025 / Updated on: August 9, 2025 – Author: Konrad Wolfenstein
The revival of Windows Mixed Reality VR headsets: The Oasis driver as a lifeline – Image: Xpert.Digital
Abandoned by Microsoft: How a single developer is now saving thousands of VR headsets from scrap
The VR Miracle of 2025: How a Hobby Project Revives the Deprecated Windows Mixed Reality
For owners of VR headsets like the HP Reverb G2 or the Samsung Odyssey+, it was bad news: With the Windows 11 Update 24H2, Microsoft finally ended support for its Windows Mixed Reality (WMR) platform in October 2024. This decision threatened to turn thousands of fully functional VR headsets, some of which were only a few years old, into expensive electronic waste. Where a billion-dollar corporation pulled the plug for strategic reasons, an unexpected hero has now stepped in: software developer Matthieu Bucchianeri.
In an impressive feat of reverse engineering, the former developer of Sony PlayStation, SpaceX, and even Microsoft's HoloLens team has spent his spare time creating an alternative driver called "Oasis." This feat of engineering completely bypasses the deprecated WMR system and integrates the legacy headsets directly into SteamVR, not only saving them but enhancing them with new features like advanced image settings and improved passthrough functionality.
The Oasis driver is more than just a piece of software – it's a strong statement against planned obsolescence and a shining example of the power of the community. It offers countless VR users the chance to continue using their hardware, even if there's a major catch with its exclusivity for Nvidia graphics cards. This project breathes new life into a technology platform thought to be dead and shows what the passion of one individual can achieve.
The end of an era
With the release of Windows 11 version 24H2 in October 2024, Microsoft definitively ended support for its Windows Mixed Reality (WMR) platform. This decision rendered an entire generation of VR headsets virtually unusable, including devices from well-known manufacturers such as HP, Samsung, Acer, Lenovo, Dell, and Asus. For many users of this hardware, the end came as a surprise and a source of frustration – after all, the last WMR device, the HP Reverb G2, had only reached market in late 2020.
The impact was drastic: Not only did the Mixed Reality Portal disappear from Windows, but support for SteamVR and other VR applications was also cut. Users who installed the update suddenly found themselves with expensive electronic devices that had been reduced to mere dust collectors. Microsoft had already announced the discontinuation in December 2023, but many hoped until the very end for an extension or alternative solutions.
The history of Windows Mixed Reality
Windows Mixed Reality launched in 2015 under the name Windows Holographic as an ambitious project by Microsoft to enter the emerging VR and AR market. Originally developed for the HoloLens, Microsoft opened the platform to third-party developers in 2016. In 2017, the first VR headsets from various manufacturers based on the WMR platform appeared.
The WMR headsets were technological pioneers in one important area: They were the first to introduce inside-out tracking to the mass market. This technology uses cameras integrated into the headset for positioning, eliminating the need for external sensors – a concept that is now standard in almost all modern VR headsets. The devices used two cameras for 6DoF (six degrees of freedom) tracking, allowing complete freedom of movement in space.
Despite this innovation and sometimes aggressive pricing, WMR headsets never truly established themselves in the market. The platform suffered from several problems: limited tracking volume compared to external systems, a limited software library, and dependence on the Windows ecosystem. Even significant price reductions failed to attract a broad user base.
The savior in need: Matthieu Bucchianeri
In this desperate situation, an unlikely hero emerges: Matthieu Bucchianeri, an experienced software developer with an impressive resume. Bucchianeri worked at Sony on the PlayStation 4 and the first PlayStation VR, was responsible for the flight software for the Falcon 9 and Dragon capsules at SpaceX, and later moved to Microsoft, where he worked on HoloLens and Windows Mixed Reality. He currently serves as Principal Firmware Engineering Manager on the Xbox team.
As a personal project, Bucchianeri has developed several important open-source tools for the VR community in his spare time, including the popular OpenXR Toolkit, which injects features like eye-tracked foveated rendering into AAA games like Microsoft Flight Simulator 2020 and can improve performance by up to 30 percent. His technical understanding and passion for VR made him the ideal candidate for a seemingly impossible task: saving WMR headsets.
The Oasis Driver: A Technical Masterpiece
The Oasis driver is the result of months of intensive reverse engineering work. Bucchianeri had to understand and recreate the functionality of the WMR headsets without access to proprietary Microsoft documentation. The project required a combination of technical skill, perseverance, and, as Bucchianeri himself admits, "a bit of luck."
The driver functions as a native SteamVR integration, meaning it integrates WMR headsets directly into the SteamVR environment as if they were native SteamVR devices like the Valve Index or HTC Vive. This fundamentally distinguishes Oasis from other approaches like Monado, which replicate alternative runtime environments. By directly leveraging the existing Valve infrastructure, Oasis can achieve better compatibility and performance.
Functional range and features
The Oasis driver offers an impressive range of features that go far beyond basic functionality:
Full 6DoF tracking
The complete spatial tracking with six degrees of freedom works flawlessly, both for the headset and the motion controllers. Users can move freely around the room and perform all the usual VR interactions.
Advanced customization options
Bucchianeri has integrated numerous convenience features that were partially missing from the original WMR software. These include adjustable brightness, customizable color channels, and variable field of view parameters. These options allow users to optimally tailor the VR experience to their needs.
Eye tracking support
The HP Reverb G2 Omnicept Edition even includes integrated eye-tracking functionality – a feature that didn't always work reliably, even with the official Microsoft software.
Experimental passthrough features
Initial passthrough features have been implemented, allowing the real-world environment to be viewed through the headset cameras. These currently only work monocularly and are still experimental, but Bucchianeri plans to offer a full stereoscopic room view for future versions.
Optimized distortion profiles
Distortion correction has been revised and optimized, resulting in a clearer and more comfortable image. This is especially important for longer VR sessions, as faulty distortion correction can lead to nausea and eye strain.
The Achilles heel: GPU compatibility
The biggest limitation of the Oasis driver concerns graphics card compatibility. The driver works exclusively with Nvidia GPUs, which excludes a significant number of potential users. This limitation is not due to a lack of will or technical incompetence, but rather to fundamental differences in the way different GPU manufacturers implement the so-called "Direct Mode."
Direct Mode is a special operating mode in which the GPU communicates directly with the VR headset, without Windows treating the device as a normal monitor. This is essential for a smooth VR experience with minimal latency. Nvidia implements this mode in a way that allows third-party developers to access it. AMD, on the other hand, controls access more tightly, making integration significantly more difficult.
Bucchianeri had already submitted a working version of the driver to AMD in June 2024, but saw no progress from the company. He now describes AMD support as a "dead project." For Intel GPU users, the situation is even more clear: SteamVR fundamentally does not offer direct-to-display support on these GPUs, making support technically impossible.
Legal and ethical aspects
A particularly sensitive aspect of the project is its legal implications. Bucchianeri repeatedly emphasizes that Oasis does not use proprietary Microsoft software and does not violate any non-disclosure agreements (NDAs). As a current Microsoft employee, he had to proceed with particular caution to avoid violating internal policies.
The project is based entirely on reverse engineering publicly available interfaces and uses the SteamVR infrastructure for the heavy lifting. Bucchianeri deliberately chose not to publish the source code to avoid even inadvertent intellectual property infringements. This caution may disappoint some open-source advocates, but it is understandable given the legal complexity.
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Technical milestone: How the new Oasis driver works without a beta phase
The publication and availability
The global release of the Oasis driver is scheduled for August 29, 2025, assuming Valve approves its listing on the Steam Store. This dependence on Valve's approval underscores the tight integration with the SteamVR platform. The driver will be available for free – a generous gift to the VR community from someone who has invested their free time in this project.
The release will take place without a beta phase or early access, which Bucchianeri explains with his unique situation as a Microsoft employee. He wants to minimize risk and only release the project when it is fully developed.
Significance for the VR community
The significance of the Oasis driver goes far beyond its functionality. It symbolizes several important aspects of modern technology development:
Sustainability in technology
At a time when e-waste is becoming an increasingly serious environmental problem, Oasis demonstrates that functional hardware doesn't necessarily have to become obsolete just because the manufacturer discontinues support. Extending the lifespan of these devices is an important contribution to sustainability.
The power of the community
The project impressively demonstrates what dedicated individuals can do for a community. Where a billion-dollar corporation like Microsoft discontinues support for business reasons, a passionate developer steps in and finds a solution.
Technical innovation
Developing such a driver without access to internal documentation is a remarkable technical achievement. It demonstrates that with sufficient expertise and commitment, even seemingly impossible projects can be realized.
Affected devices in detail
To understand the scope of the Oasis project, it is worth taking a look at the affected devices and their technical specifications:
HP Reverb G2 (2020)
The flagship WMR headset with an impressive resolution of 2160 × 2160 pixels per eye. Developed in collaboration with Valve, the G2 utilized their lens system and off-ear speakers. With a 114-degree field of view and a 90 Hz refresh rate, it offered specifications that are still competitive today.
Samsung Odyssey+ (2018)
With AMOLED displays and a resolution of 1440 × 1600 pixels per eye, the Odyssey+ offered vibrant colors and deep black levels. Samsung's Anti-SDE (Screen Door Effect) technology significantly reduced the screen door effect, resulting in a clearer picture. The 110-degree field of view and integrated AKG headphones made it one of the best WMR headsets.
Lenovo Explorer (2017)
As one of the first WMR headsets, the Explorer offered a balanced price-performance ratio with 1440 × 1440 pixels per eye and a lightweight design of only 380 grams.
Acer Windows Mixed Reality Headset (2017)
With its striking blue design and an adjustable headband, the Acer headset offered a comfortable entry into the VR world.
The future of the VR industry
The Oasis Driver arrives at an interesting moment in VR development. While Microsoft is withdrawing from VR hardware, the company is simultaneously intensifying its collaboration with Meta. Volumetric Windows apps for Quest headsets and the integration of Office applications demonstrate that Microsoft hasn't completely abandoned VR, but is adapting its strategy.
The VR industry itself is in an exciting phase in 2025. Meta dominates the market with its Quest series, while Valve is reportedly working on a new standalone SteamVR headset. Apple has entered a high-end market with the Vision Pro, and several other manufacturers are positioning themselves in niche markets.
In this environment, the Oasis Driver demonstrates that there's room for innovation and community-driven solutions beyond major corporate strategies. It could even serve as a model for similar projects in the future, once other manufacturers discontinue their VR platforms.
Technical challenges and solutions
The development of the Oasis driver presented numerous technical challenges. The WMR system used proprietary protocols and interfaces that Bucchianeri had to understand without any documentation. Particularly complex was the integration of inside-out tracking, which requires precise camera analysis and sensor fusion.
Solving these problems required a deep understanding of various technologies: computer vision for tracking, low-level driver development for hardware communication, and VR-specific rendering pipelines. Bucchianeri leveraged his experience from various projects to overcome these challenges.
A particular focus was on performance optimization. VR requires consistently high frame rates and minimal latency to avoid nausea. The Oasis driver had to meet these requirements without access to hardware-specific optimizations that Microsoft could use in its software.
Community reactions and expectations
The announcement of the Oasis driver was met with great enthusiasm in the VR community. In forums and on Reddit, many users expressed their gratitude and relief that their hardware wouldn't become electronic waste after all. Owners of the HP Reverb G2, which is only a few years old, were particularly pleased at the prospect of continued use.
At the same time, there are also critical voices criticizing Nvidia's exclusivity. AMD GPU users feel excluded and hope for future support. Some also fear that Microsoft could take legal action against the project, although Bucchianeri assures that he has carefully examined all legal aspects.
Expectations for performance and stability are high. Many hope that the Oasis driver will not only restore basic functionality, but possibly even offer improvements over the original Microsoft software.
Oasis Drivers 2025: Future Prospects and Planned Innovation Drives
After its planned release in August 2025, further development of the Oasis driver will depend on various factors. Bucchianeri has already indicated that he plans to add more features, including full stereoscopic passthrough and possibly tracking improvements.
The community could play an important role in further development. Even though the source code isn't open, users could contribute to improvements through feedback and bug reports. Complementary tools and utilities might also emerge around the Oasis driver.
An interesting aspect is the potential inspiration for other projects. If Oasis is successful, it could encourage other developers to launch similar rescues for abandoned hardware. This could lead to a movement promoting more sustainable technology use.
From obsolete model to innovation: Oasis shows the power of the community
The Oasis driver is more than just a technical solution – it's a statement against planned obsolescence and for the power of committed individuals. Matthieu Bucchianeri's project shows that working hardware doesn't necessarily have to become useless just because a manufacturer discontinues support.
For owners of Windows Mixed Reality headsets, Oasis represents a second chance. Their investment in VR hardware retains its value, and they can continue to participate in the evolution of virtual reality. While the limitation to Nvidia GPUs is unfortunate, the driver still offers a solution for many users.
The project's significance extends beyond those directly affected. It sends a signal to the industry that users aren't helpless when companies abandon products. It also shows that there's still room for passion projects and altruistic acts in the technology community.
When the Oasis driver is released on August 29, 2025, it will not only mark the revival of a platform thought to be dead. It will also be a triumph of the individual over corporate logic and an example of how technology enthusiasts can take the future of their devices into their own hands. At a time when sustainability is becoming increasingly important, Oasis is a shining example of how we can extend the lifespan of our technology while simultaneously driving innovation.
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