Virtual Video Calls | Zoom's Foray into the Third Dimension: An Economic Analysis of Immersive Collaboration
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Published on: October 25, 2025 / Updated on: October 25, 2025 – Author: Konrad Wolfenstein

Virtual video calls | Zoom's foray into the third dimension: An economic analysis of immersive collaboration – Image: Xpert.Digital
Apple Vision Pro, Meta Quest, or Google's new XR world? The big showdown for your virtual office
When virtual meetings become a strategic necessity – and why most companies are not ready yet
Zoom's announcement to develop a dedicated application for Android XR marks a turning point in the evolution of digital collaboration. While a superficial view suggests merely a technical extension of the existing product portfolio, a deeper economic analysis reveals a far more complex interplay of market dynamics, technological dependencies, and strategic considerations that will have fundamental implications for the productivity landscape of the coming decade.
This development is taking place in a remarkable market environment. The global video conferencing market, which reached a volume of approximately $11.7 billion in 2024, is poised for an accelerated growth phase. Projections indicate an increase to $86.3 billion by 2035, corresponding to a compound annual growth rate of ten percent. However, this expansion will not be uniform. The period between 2025 and 2030 promises the most intensive development, with an increase from $33.3 billion to $53.6 billion, while growth is expected to settle at a more stable but still robust level between 2031 and 2035.
Zoom is positioning itself from a position of relative strength in this environment. With a market share of approximately 56 percent in the global video conferencing segment and over 300 million daily users, the company enjoys a dominant market position. Annual revenue of $4.66 billion in 2024 underscores the economic importance of this platform. However, this very dominance presents strategic challenges. Microsoft Teams, the second-largest provider with a market share of approximately 32 percent, benefits from its deep integration into the Microsoft 365 ecosystem and generates over $8 billion in revenue within the broader productivity segment.
In this context, the decision to adopt Android XR is more than just a technological gimmick. It represents a strategic move in a market increasingly shaped by the convergence of artificial intelligence, augmented reality, and collaborative work environments. Android XR, as the first Android platform developed entirely in the Gemini era, promises seamless integration of Google's multimodal AI into immersive work environments. Developed in collaboration between Google, Samsung, and Qualcomm, this platform aims to create an open and scalable foundation for diverse form factors—from VR headsets to smart glasses.
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- The exciting development of video communication with zoom: Meta Quest enables virtual meetings with VR-AVATARE
The strategic triangle: Google, Meta and Apple define the XR market
The competitive landscape for immersive collaboration tools is characterized by a multifaceted complexity that extends far beyond traditional market shares. Three fundamental axes define the strategic positions of the major players: ecosystem openness, AI differentiation, and pricing. Different approaches have emerged along each of these axes, each with its own specific advantages and disadvantages.
Google is pursuing an approach of maximum openness with Android XR. The platform is deliberately designed to be device-agnostic and already supports partners such as Samsung, HTC VIVE, Magic Leap, and Sony. This strategy enables Google to quickly reach a critical mass of compatible devices without having to make massive investments in hardware itself. The integration of Gemini at the system level creates a native AI experience that goes beyond simple add-on features. Users can control the system via voice, gesture, and visual interaction, with the AI understanding the context of the environment and responding naturally. Features like Circle to Search allow you to mark real-world objects in passthrough mode and instantly retrieve information.
Meta has taken a different path with its Horizon OS ecosystem and the Meta Quest for Business initiative. The company controls both hardware and software, offering the Quest 3 and Quest 3S devices at prices of $499 and just under $300, respectively. This vertical integration allows Meta to closely coordinate hardware and software, resulting in optimized user experiences. With a global VR headset market share of over 70 percent, Meta also has a substantial installed base. The Zoom integration in Horizon Workrooms signals Meta's willingness to collaborate with leading software providers, even while keeping its own ecosystem at the forefront.
With Vision Pro and visionOS, Apple is pursuing a classic premium strategy. With a starting price of $3,499, the device is primarily aimed at professional users and early adopters. The technical specifications are impressive—3,660 x 3,200 pixels per eye, an Apple M2 chip with a dedicated R1 processor, and sophisticated eye-tracking features. However, the high costs and the relatively closed ecosystem have so far slowed adoption. Despite its technological superiority, Apple has only managed to capture a 5.2 percent market share in the XR segment.
Zoom must define its strategy within this triangle of openness, control, and premium positioning. The choice of Android XR as its first immersive platform indicates a preference for reach and accessibility. By connecting to Google's open ecosystem, Zoom can potentially support a wide range of devices at different price points, benefiting from native AI integration. At the same time, the company remains platform-agnostic enough to be present on other systems as well.
The economic implications of this competitive dynamic are significant. Companies investing in immersive collaboration infrastructure face a choice between cost-effective, but potentially less sophisticated, solutions and expensive premium systems with limited scalability. Android XR positions itself as a middle ground, combining professional functionality with reasonable costs. The Samsung Galaxy XR headset, the first commercial Android XR device, is expected to launch for $1,800—significantly cheaper than the Vision Pro, but still a substantial investment for enterprise customers.
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The Anatomy of Immersion: Technology, AI, and User Experience
The technical implementation of the Zoom application for Android XR reveals interesting design decisions that go beyond mere feature lists. The application is a seamless extension of the existing Zoom Workplace platform, integrating multiple functional layers, each addressing different usage scenarios.
The basic meeting functionality allows users to participate in Zoom meetings from fully virtual environments. These virtual spaces can be customized and offer theoretically unlimited display space for displaying meeting participants, presentations, and other content. Pass-through mode allows for a seamless transition to augmented reality, where digital content is overlaid on the real-world environment. This flexibility between full immersion and AR overlays addresses a variety of work scenarios—from focused one-on-one conversations to hybrid meetings that combine physical and virtual participation.
Particularly significant is the AI integration via a dedicated side panel. The connection to Zoom AI Companion enables voice-guided interactions, allowing users to access summaries of missed meetings or create to-do lists. This functionality leverages the multimodal nature of Gemini, which can process not only speech but also visual information from the environment. The AI can thus capture contextual information from the meeting itself, as well as from the user's physical or virtual environment, and incorporate it into its responses.
Whiteboard functions and the playback of Zoom clips expand the range of available tools. Whiteboards in virtual environments offer fundamental advantages over physical alternatives – unlimited space, easy sharing and storage, and the integration of multimedia elements. Clips, such as short videos or screen recordings, can be played directly in the immersive space, enabling a new form of asynchronous communication.
The technical architecture of Android XR itself plays a crucial role in this. The platform uses Qualcomm's Snapdragon XR2+ Gen 2, a processor specifically optimized for augmented reality with a dedicated Neural Processing Unit. This NPU enables local AI processing for low-latency interactions, while compute-intensive tasks can be offloaded to cloud-based Gemini models. The Galaxy XR has 16 gigabytes of RAM and, with its Micro-OLED displays, offers a resolution of 3,552 x 3,840 pixels per eye at a standard refresh rate of 72 Hz.
These technical specifications aren't just numbers crunching; they have a direct impact on user experience and thus economic viability. Higher resolutions reduce fatigue during extended use and enable the display of legible text—essential for productive work sessions. The refresh rate influences the occurrence of motion sickness, one of the main barriers to extended VR use. Research by Meta shows that VR sessions should ideally last between 20 and 40 minutes to maximize engagement and minimize fatigue. Sessions under 15 to 20 minutes are perceived as significantly less enjoyable, while longer sessions can lead to cognitive overload.
The ROI question: Productivity gain or expensive experiment?
The key economic question for any new technology is: Does the productivity gain justify the investment costs? This assessment is particularly complex for immersive collaboration tools, as multiple mechanisms operate in parallel, and their effects depend heavily on the specific application.
Empirical studies on the productivity of VR meetings provide a nuanced picture. A meta-study found that 66 percent of participants reported better performance in VR meetings compared to traditional video conferences. The improved spatial presence and sense of togetherness appear to increase attention and engagement. However, a comprehensive study with 103 participants shows that immersive environments, especially fully virtual settings, can be associated with reduced concentration and increased cognitive load, especially during passive learning tasks.
The discrepancy between these results highlights an important point: the productivity effect depends significantly on the nature of the task. For active, collaborative scenarios such as brainstorming sessions, immersive environments appear to offer advantages. Remote participants even show significantly higher emotional engagement in brainstorming contexts than their on-site colleagues, possibly due to greater psychological safety when sharing unconventional ideas. For passive information absorption or routine meetings, traditional formats may be more efficient.
The return on investment requires a multi-layered analysis. On the cost side, there are hardware investments, software licenses, training costs, and potential productivity losses during the familiarization phase. A professional VR headset like the Galaxy XR costs $1,800, and controllers another $250. For a team of ten people, this represents an initial hardware investment of over $20,000. Added to this are Zoom licenses and, if necessary, additional costs for advanced AI features via the Custom AI Companion add-on, which costs $12 per user per month.
On the benefit side, there are several categories of savings and value creation. Travel cost reduction is the most obvious factor. Companies like Accenture have been able to bring together employees from 25 countries through VR meetings without incurring travel costs. With average business travel costs of several thousand dollars per trip, the hardware investment can pay for itself after just a few avoided trips.
Training effects offer further savings potential. According to various studies, VR training leads to a 52 percent improvement in skills development and a 50 percent reduction in total training time. Walmart used 17,000 VR headsets for employee training, indicating a perceived positive cost-benefit ratio. Boeing reported a 90 percent improvement in initial quality after integrating XR technologies into training programs.
Productivity gains in the narrower sense are harder to quantify, but no less significant. PWC found that VR training improved knowledge retention, engagement, and productivity. IBM observed a 32 percent increase in productivity and a 46 percent reduction in task completion time at companies that used VR. These figures, however, must be interpreted with caution, as they often come from optimistic case studies and are not necessarily representative.
An often underestimated aspect is improving the quality of the meeting itself. Studies on hybrid meetings show that meeting type, time of day, meeting length, and participation level have a significant impact on engagement. Morning meetings achieve 22 percent higher engagement than afternoon meetings. Active participation correlates with significantly higher engagement. Immersive technologies could help optimize some of these factors, for example, by creating a greater sense of presence even for remote participants and facilitating active participation.
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Why immersive collaboration has so far failed due to costs and culture
The reality check: costs, acceptance and technical limits
Despite promising potential, the widespread adoption of immersive collaboration tools faces significant hurdles, both technical and organizational. A nuanced analysis of these barriers is essential for developing realistic adoption scenarios.
The cost hurdle remains substantial, even as VR hardware prices continue to fall. Enterprise-grade headsets range from $300 for the Meta Quest 3S to $3,499 for the Apple Vision Pro, with the Galaxy XR in between at $1,800. For small and medium-sized businesses, these initial costs can be prohibitive, especially when return-on-investment periods are uncertain. According to a study, 51 percent of employees believe that new technology rollouts are more likely to cause disruption than efficiency gains, further dampening their willingness to make substantial investments.
Technological limitations significantly impair the user experience. Battery life of two to two and a half hours on the Galaxy XR limits practical usage, even though working while charging is possible. The weight of 545 grams for the headset plus 302 grams for the external battery can lead to physical discomfort during extended use. Motion sickness and eye strain remain persistent problems, even though improved display technologies and higher refresh rates mitigate these effects.
Organizational resistance manifests itself on multiple levels. One in seven employees fundamentally rejects new office technologies, while 39 percent identify as hesitant users. This resistance varies greatly by generation – 55 percent of Millennials express enthusiasm for new tools, compared to just 22 percent of Baby Boomers. Interestingly, one in four Gen Z employees has already refused to use a workplace tool at least once, despite generally being more tech-savvy.
The lack of a clear killer use case is hindering adoption. The identified use cases—employee training, advanced design and prototyping, remote support, collaboration—have existed virtually unchanged for years. This stagnation contrasts sharply with the rapid innovation in the AI field, where new use cases are continuously emerging. Companies with a high collaboration ROI show an AR/VR adoption rate of just 26 percent, which suggests a direct correlation between collaboration value and immersive technology use, but also underscores the relative immaturity of the market.
Interoperability and data security raise additional questions. Companies are hesitant to transfer sensitive data via consumer entertainment devices. Integration into existing IT infrastructures, identity management systems, and compliance frameworks requires substantial effort. While Android XR promises compatibility with existing Android management tools, its practical implementation in complex enterprise environments remains to be seen.
Cultural factors play an underestimated role. The acceptance of VR headsets in professional contexts varies greatly across cultures and industries. In traditional companies, wearing headsets can be perceived as unprofessional or isolating. Physical isolation during use can disrupt social dynamics in the office and increase, rather than reduce, the sense of separation between remote and on-site colleagues.
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The C-Level Guide: Strategic Setting for the Immersive Future
The introduction of immersive collaboration technologies requires strategic vision that goes beyond tactical technology adoption. Leaders are faced with the task of defining long-term transformation paths while maintaining a focus on short-term productivity goals.
The platform decision is strategically important. The choice between the open Android XR ecosystem, Meta's controlled Horizon OS, or Apple's premium visionOS determines not only immediate costs, but also future flexibility, vendor lock-in risks, and speed of innovation. Android XR's openness promises broad device availability and price ranges, but carries potential fragmentation risks. Meta's vertical integration offers optimized experiences but limits choice. Apple's approach guarantees quality but limits scalability due to high costs.
The right timing for investments is critical. Early adoption can secure first-mover advantages, navigate learning curves early, and build cultural acceptance. However, the technology is still in a phase of rapid evolution. Hardware, software, and usage paradigms are constantly changing. Entering too early risks investing in quickly obsolete technologies. Entering too late means a competitive disadvantage compared to more agile competitors.
A phased rollout strategy appears promising. Pilot programs in specific areas with clearly defined use cases allow for controlled experimentation. Employee training, remote expert consultations, or virtual product presentations are suitable initial use cases. These programs should be rigorously measured—not only with regard to soft factors such as user satisfaction, but also with hard metrics such as training times, error reduction, travel cost savings, and time savings.
AI integration deserves special strategic attention. Zoom AI Companion, now available for Android XR, integrates with 16 third-party applications such as ServiceNow, Jira, and Asana. This agentic AI can perform tasks directly from meetings—resolving service tickets, updating project statuses, and generating documents. The Custom AI Companion add-on also enables the connection of company-specific data and systems, allowing the AI to leverage company-specific knowledge. These capabilities transform immersive meetings from mere communication tools to action platforms that directly intervene in business processes.
Skill development and change management are critical to success. 76 percent of professionals believe that AI skills are crucial for their careers. 71 percent of business leaders would rather hire someone with AI competencies than someone with more experience but no AI knowledge. These trends apply analogously to immersive technologies. Organizations must invest in training but also identify VR champions—enthusiastic employees who act as internal experts and multipliers.
Workplace design must be rethought. If substantial amounts of collaboration take place in virtual spaces, what role do physical offices play? The 60 percent of employees with remote-enabled jobs who prefer hybrid work models need environments that support both physical presence and virtual immersion. This requires quiet spaces for VR use, suitable storage for headsets, charging infrastructure, and technical support.
The next stage of development: From smart glasses, AI agents and vertical markets
The medium- to long-term evolution of the market for immersive collaboration tools will be shaped by several parallel trends, the interaction of which will determine the speed and direction of adoption.
Hardware evolution follows a clear path of miniaturization and performance improvements. While current headsets weigh between 500 and 800 grams, manufacturers are working on lighter form factors. Android XR explicitly supports both headsets and smart glasses, with the latter representing the next stage of development. Google demonstrated Android XR glasses with a camera, microphones, speakers, and an optional in-lens display for discreet information presentation. These devices work in conjunction with smartphones, provide access to apps without having to reach into your pocket, and enable features like live translation, navigation, and messaging.
The market for smart glasses is expected to grow significantly. Forecasts predict over ten million units of AI glasses sold by 2025, with accelerated growth in subsequent years. By 2030, AR glasses could surpass AI glasses in sales volume, offering richer interactive experiences through digital overlays on the real world. Meta and Oakley jointly developed the Vanguard—smart glasses specifically designed for athletes, featuring water and dust resistance and a 3K first-person camera, priced at $499.
On the software side, AI integration is driving innovation. Gemini on Android XR represents a paradigm shift from AI as an add-on to AI as a central organizing principle. The ability to understand visual context, process natural language, and proactively suggest actions transforms passive display devices into active work assistants. Integration of the Model Context Protocol allows custom agents to access real-time data from apps like Linear, Atlassian, and Box, enabling the automation of highly specialized workflows.
The enterprise collaboration market as a whole is expanding rapidly. Growing from $54.67 billion in 2024 to a projected $107.03 billion by 2030, at a compound annual growth rate of 12.1 percent, this market reflects the fundamental transformation of the world of work. Cloud-based deployment modes dominate as organizations prioritize flexibility, scalability, and remote access. The integration of advanced technologies such as AI, machine learning, and analytics into cloud-based tools improves decision-making and workflow automation.
Industry-specific applications are becoming increasingly important. Healthcare is using AR-enabled smart glasses to access patient data during surgeries. Manufacturing is deploying AR overlays for assembly instructions and remote troubleshooting. Education is experimenting with immersive learning environments. These vertical use cases often offer clearer ROI justifications than generic productivity tools and could act as drivers for broader adoption.
The regulatory landscape is also evolving. Data privacy, security, and ethical considerations in immersive technologies are becoming increasingly important. The ability of headsets to continuously sense the environment raises privacy concerns. Eye-tracking data can provide intimate insights into attention and cognitive states. Organizations must develop robust governance frameworks that enable innovation while ensuring privacy and compliance.
Convergence with other technology trends amplifies the impact. 5G and future 6G networks reduce latency and increase bandwidth, enabling more complex cloud-based VR experiences. Edge computing brings computing power closer to users, improving local processing of latency-sensitive tasks. Digital twins—virtual replicas of physical objects or environments—combined with immersive visualization enable new forms of simulation and planning.
The Limits of Virtuality: A Critical Comparison
A sober assessment also requires acknowledging fundamental limitations and open questions. Not all of the proclaimed benefits of immersive collaboration stand up to empirical scrutiny, and certain use cases may be fundamentally unsuitable for virtual environments.
The social dimension of human interaction can only be partially virtualized. Nonverbal communication—microexpressions, body language, spatial positioning—conveys substantial information that is only approximated in virtual environments, despite avatars and tracking. Studies show that 79 percent of respondents find in-person meetings more effective for team building than virtual ones, compared to only 19 percent who prefer virtual meetings. This gap suggests intrinsic benefits of physical co-presence that technology may never be able to fully compensate for.
Cognitive load from VR use remains a challenge. Even with improved displays and ergonomics, a significant minority of users report discomfort, disorientation, or fatigue. The 20- to 40-minute rule for optimal VR sessions suggests that prolonged, concentrated work in fully virtual environments could be problematic. For roles involving all-day meetings, this would be a serious limitation.
The productivity gains are context-dependent and not universal. While certain tasks—complex spatial visualizations, collaborative design, immersive training—clearly benefit from VR/AR, this is not the case for the majority of typical office work. Email processing, document creation, data analysis, or administrative tasks offer little scope for immersive improvements. While a Stanford study found that in-person teams generate 15 to 20 percent more ideas than virtual ones, this argues more for physical than virtual collaboration.
Technological fragmentation could hinder adoption. With at least three major platforms – Android XR, Horizon OS, visionOS – and various hardware manufacturers, a fragmented ecosystem threatens, where interoperability is not guaranteed. Can a Galaxy XR user interact seamlessly with a Vision Pro user in a meeting? Which features work across platforms and which don't? These uncertainties increase the risk for IT decision-makers.
The issue of sustainability is often overlooked. VR headsets contain rare earth elements, complex electronics, and batteries. The lifespan of these devices is typically shorter than traditional IT equipment. If every employee requires a headset, substantial ecological footprints are created. The promised travel cost savings must be weighed against this embodied energy and electronic waste.
Evolution instead of revolution in digital collaboration
The integration of Zoom into Android XR marks less a revolutionary breakthrough than an evolutionary step in the long-term transformation of digital collaboration. The economic rationality of this development arises not from the immediate disruption of existing ways of working, but from the gradual development of new value creation opportunities in specific contexts.
Companies should pursue a differentiated strategy. Instead of broad, costly rollouts, targeted pilot projects should be initiated in areas with clear ROI potential. Training, remote expert support, and collaborative design are all suitable options. These projects must be rigorously measured—not just user satisfaction, but also hard metrics such as time savings, error reduction, and cost savings.
The choice of platform should focus on openness and flexibility. Android XR offers advantages in this regard through broad device support and AI integration, but also poses risks due to its relative immaturity. A wait-and-see approach is legitimate, but completely ignoring it would be reckless. The technology is developing too rapidly, and first-mover advantages in learning curves and cultural acceptance are real.
In the long term, immersive collaboration will likely occupy a niche within the broader portfolio of digital tools rather than replacing traditional formats. Hybrid approaches—physical meetings for certain purposes, traditional video conferencing for others, immersive sessions for specific use cases—seem more plausible than monolithic solutions. The challenge will be to choose the optimal format for each context.
The macroeconomic implications extend beyond individual companies. A video conferencing market that is expected to grow from $11.7 billion to $86.3 billion by 2035 represents not only revenue opportunities for technology providers, but also fundamental shifts in work organization, urbanization, and environmental impacts. When effective remote collaboration reduces commuting, alleviates urban densification, and taps into global talent pools, societal impacts emerge that extend far beyond corporate balance sheets.
The AI dimension adds further momentum to the development. Gemini and similar systems transform passive communication tools into active productivity agents. The ability to summarize meetings, extract tasks, synthesize knowledge, and initiate actions creates added value that goes beyond the pure communication function. These AI productivity effects could ultimately be more significant than the immersive visualization itself.
It remains critical to note that technological determinism is misplaced. Technology enables, but does not force, change. Whether and how immersive collaboration tools transform work depends on organizational decisions, cultural acceptance, regulatory frameworks, and ultimately, the concrete demonstration of benefits in everyday work. The announcement of a Zoom app for Android XR is one data point in this development—significant, but not determinative.
The coming years will show whether current investments in immersive technologies will trigger a lasting transformation or fade into technological history as overhyped hype. The economic fundamentals—increased productivity through better collaboration, cost savings through reduced travel, improved training effectiveness—are plausible. Practical implementation, taking into account human factors, organizational complexity, and technological limitations, remains the key challenge. Zoom has taken a step toward this future with its Android XR integration. Whether it was a step in the right direction will ultimately be decided by users.
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