The End of a Vision: Meta's decision to discontinue the Quest Pro and what that means for the future of VR
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Published on: January 12, 2025 / Update from: January 12, 2025 - Author: Konrad Wolfenstein
The End of a Dream: The Setting of Meta Quest Pro
The Meta Quest Pro and its goals
The news hit like quiet thunder: Meta, the company that once came with the bold promise to create the “Metaverse” and invested billions to do so, quietly buried one of its most ambitious hardware projects - the Meta Quest Pro. This mixed reality headset, which only launched in October 2022 with a hefty price tag of $1,500, was intended to be the spearhead of Meta's commitment to augmented reality. It was intended to be a beacon of innovation that would guide professionals, creatives and technology enthusiasts alike into a new era of immersive experiences. But the dream of the Quest Pro as premium access to the Metaverse shattered faster than expected.
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End of production and marketing
In September 2024, barely two years after the highly acclaimed presentation, Meta announced that production would end. Sales officially stopped at the beginning of January 2025. This marked an abrupt end to a chapter in Meta's VR history, a chapter that was characterized by great ambitions, but ultimately also by insurmountable hurdles.
Reasons for Quest Pro Failure
High price as a central hurdle
The reasons for the Quest Pro's failure are varied and complex, but a few factors quickly emerged as crucial. First and foremost was undoubtedly the high price. At $1,500, the Quest Pro was an expensive treat that was well beyond the budget of most average consumers. Meta positioned the device as a high-end product for professional users, but the price was also met with skepticism in this segment. Many potential buyers wondered whether the performance offered actually justified the high financial outlay.
Technical performance and user expectations
And this is exactly where another sticking point lay: the performance of the Quest Pro did not always meet expectations for a product in this price range. Although the headset boasted advanced features such as high-resolution displays, improved tracking, and the ability to display color passthrough - a feature that allows the real world environment to be seen in color through the glasses - the noticeable performance increase over cheaper models often fell short back to expectations. Critics complained that the computing power was not always sufficient to display complex mixed reality applications smoothly. The battery life was also often criticized as being too short, which made it difficult to use in a professional context.
Lack of compelling software
Another major factor in the Quest Pro's failure was the lack of truly compelling applications tailored specifically to the Pro's features. Although the device offered some interesting possibilities, especially in the areas of collaboration and creative work, it lacked “killer apps” that fully exploited the potential of the hardware and justified the high price. Many developers were reluctant to invest resources in developing applications exclusively for an expensive and infrequent device. This led to a vicious circle: a lack of software led to low user interest, which in turn reduced incentives for developers.
Competition from our own company
Ironically, the Quest Pro also competed in some ways with Meta's own products. The cheaper Meta Quest 3, which came onto the market later, even offered better specifications in some areas or at least a similarly good user experience at a significantly lower price. The Quest 3, aimed at a wider audience, had a more powerful processor and offered a sharper image than the Quest Pro. This further questioned the raison d'être of the more expensive model and made the decision even more difficult for many potential buyers. Why spend more money on a device that is outperformed in some aspects by a cheaper model?
Consequences and meta's course correction
Focus on more affordable models
Meta's response to the Quest Pro's lack of market acceptance has been consistent. The early announcement of the production stops in September 2024 already signaled a clear course correction. With the official cessation of sales at the beginning of 2025, Meta drew a line under the high-priced experiment. The company now recommends the Quest 3 to interested parties as the “ultimate mixed reality experience”. This recommendation highlights the strategic shift towards more affordable VR solutions for a wider audience.
Realignment of the product portfolio
The decision to remove the older Quest 2 from the market in addition to the Quest Pro led to a significant streamlining of Meta's VR headset portfolio. The company is currently focusing on the Quest 3 and the newer, more attractively priced Quest 3S. This focus suggests that Meta has learned from past mistakes and is now taking a more pragmatic approach.
Importance for the VR industry
Marketability of high-priced products
The discontinuation of the Quest Pro is more than just the end of a single product. It is a clear sign that high-priced VR headsets are currently finding it difficult to establish themselves on the market. The technology is not yet so advanced that the high price seems justified for most users and even many professional users. The “sweet spot” for VR headsets currently seems to be in the mid-price segment, where a good price-performance ratio and a broader field of application can be offered.
Meta's future strategy
Meta's course correction towards more affordable models is a strategic move to attract a wider audience to VR. The company seems to have realized that mass adoption of VR technology can be achieved not through high-priced niche products, but through accessible and affordable solutions. The Quest 3 and Quest 3S are clear examples of this new strategy. They offer modern VR experiences at a price that is more attractive to many consumers.
Challenges when introducing new technologies
The story of Meta Quest Pro is a reminder of the challenges of bringing new technologies to market. Even a company like Meta, which has immense resources and influence, can fail if the market's needs and willingness to pay are misjudged. Developing a groundbreaking product requires not only visionary thinking, but also a deep understanding of market analysis and user dynamics.
Mixed reality and its challenges
The discontinuation of the Quest Pro raises questions about the future of mixed reality. In contrast to virtual reality, which allows complete immersion in a virtual world, mixed reality combines the real and digital environment. The Quest Pro, designed as a mixed reality headset, wanted to merge physical and virtual realities. The failure suggests that this technology is either not yet ready for the mass market or that the possible applications do not appear convincing enough.
Learnings and future ambitions
The end of Quest Pro does not mark the end of Meta's involvement in the world of augmented reality. Intensive investments in research and development continue to prioritize future generations of VR and AR headsets. Meta will probably focus more on user-friendliness, affordable prices and more convincing applications in the future.
Advanced sensor technologies
One advantage of the Quest Pro was the integration of technologies such as eye tracking and face tracking. These made it possible to capture eye movements and facial expressions in real time and transmit them to virtual environments, making social interactions more natural. Although the Quest Pro has been discontinued, Meta is expected to continue to develop these innovations for future headsets and make them more cost-effective.
Color passthrough for mixed reality
The Quest Pro's color passthrough allowed the real world to be displayed in color and with depth through the VR glasses. This technology has been central to mixed reality applications, particularly in areas such as design, education and collaboration. Although the application in the Quest Pro was not perfect, it opened up potential for future developments in these sectors.
Competition in the growing VR market
Discontinuing the Quest Pro could rebalance the market. While Meta is the leader in VR headsets, competitors like Sony with the PlayStation VR and Apple with the Vision Pro are moving into the same space. Apple's Vision Pro, a high-end, high-priced alternative, could now get more attention. How the strategies of the individual actors develop remains to be seen.
Focus on software and content
The Quest Pro's experience could encourage Meta to place more emphasis on software and content. A solid software basis is essential for the success of any hardware. Meta continues to invest in VR applications and experiences, with partnerships with external developers enabling expanded offerings. In the long term, software relevance will be crucial to the future of technology.
Importance of the Metaverse in Meta's strategy
The Metaverse, a central concept of Quest Pro, remains part of Meta's goals. However, the failure of the headset has sparked discussions about the viability and acceptability of the Metaverse. A more pragmatic approach with clear and concrete VR applications and benefits could guide Meta's strategy.
The discontinuation of Meta Quest Pro marks an important turning point in Meta's VR strategy. Factors such as the high price, the not always convincing performance, a lack of killer apps and competition from cheaper models led to the end. Meta is responding by focusing on cheaper options like the Quest 3 and Quest 3S.
The story of the Quest Pro highlights the challenges of new technologies and emphasizes the importance of a deep understanding of market needs. Although it failed, Meta's plans signal that technological advancements in VR and mixed reality continue. Flexibility and innovation will be crucial in the future, while virtual and augmented reality continue to offer exciting opportunities.
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An ambitious start with obstacles in detail
The Meta Quest Pro was positioned as a sophisticated alternative to the Meta Quest 2, with features focused on mixed reality capabilities and improved performance. Meta's vision was clear: a premium product for professional applications and technology-savvy consumers. The device offered, among other things:
- A high-resolution display**: for more immersive VR experiences.
- Advanced sensor technology: for more realistic hand and face recognition.
- Mixed reality capabilities: through powerful cameras that could capture environments in real time.
But despite these ambitious goals, the Quest Pro quickly encountered criticism and market barriers:
- The high price: At $1,500, the Quest Pro was out of the reach of many potential customers.
- Performance below expectations: Many users complained that the performance of the device did not live up to the premium promise. “I would have expected a lot more for this price,” was a common opinion among buyers.
- Lack of optimized applications: The software developed specifically for the Pro features was limited, which severely limited the added value of the device.
- Internal Competition: The Meta Quest 3, which came later, outperformed the Quest Pro in some areas despite a significantly lower price.
These factors left the Meta Quest Pro stuck in a market niche that didn't fully appeal to either casual gamers or professional users.
The path to recruitment
In September 2024, Meta announced that it would stop production of the Quest Pro. It was a clear indication that the company wanted to move away from the strategy of offering high-priced VR headsets to an exclusive target group. Just a few months later, in January 2025, sales of the device were completely stopped.
Meta itself commented on the move as part of a broader realignment: “With the Meta Quest 3 and the Quest 3S, we are focused on making the best mixed reality experience accessible to a wide audience.” This focus on more affordable models reflects the recognition that the market for premium headsets is not yet mature enough to be sustainable in the long term.
A market development with clear trends
The discontinuation of the Meta Quest Pro is an example of how the VR industry is currently changing. While the market as a whole is growing, it is clear that the success of VR products depends heavily on pricing and the availability of suitable content. High-priced models like the Quest Pro often face the following challenges:
- Limited target groups: While companies and professional users are generally interested in powerful devices, they expect clear areas of application and benefits. Without appropriate software or content, interest remains low.
- Value for money: Consumers inevitably compare high-end headsets with cheaper alternatives. If they offer similar or better specifications, the attractiveness of expensive models decreases.
- Technological maturity: VR technology is evolving rapidly. A product that is considered a top model today may be outdated tomorrow.
Meta's focus on more affordable models like the Meta Quest 3 shows an adaptation to this reality. This strategy aims to make the technology available to a wider audience and thus achieve greater market penetration.
What makes Meta Quest 3 better?
The Meta Quest 3 is advertised by Meta as the “ultimate mixed reality experience”. Compared to the Quest Pro, it not only offers better value for money, but also scores in several technical categories:
- Improved processor performance: The Quest 3 features a more modern chip that enables faster and smoother VR experiences.
- Higher display resolution: Users report significantly clearer images and more vibrant colors.
- More compact design: The Quest 3 is lighter and more comfortable to carry than the Quest Pro.
- Lower price: With a starting price of around $500, the Quest 3 is significantly more affordable and therefore appeals to a larger target group.
With these improvements, the Quest 3 has the potential to reach a larger user base and further popularize VR technology.
The future of the VR industry
Meta's decision to say goodbye to the Quest Pro could be seen as a strategic course correction. Instead of investing in expensive high-end products, the company focuses on developing mass-market solutions. This fits with a general trend in the industry: VR manufacturers are increasingly relying on affordable but powerful devices to make the technology attractive to a wider audience.
At the same time, the premium market does not remain unused. Companies like Apple and HTC continue to work on high-end solutions that are intended to serve specific niches. However, the question remains whether these products can be economically successful in the long term.
The Meta Quest Pro was an ambitious attempt to push the boundaries of VR technology and set new standards for mixed reality experiences. However, the combination of a high price, inadequate software support and internal competition from Meta Quest 3 meant that the product did not achieve the desired market acceptance.
Meta has learned from this experiment and is adapting its strategy to the needs of the market. By focusing on affordable models like the Meta Quest 3, the company aims to make VR technology accessible to a larger target group. This move could prove to be a game-changer for the future of the entire industry.
The discontinuation of the Quest Pro also highlights the dynamics and challenges of a market that continues to evolve rapidly. For consumers, this means they can expect increasingly better and more affordable VR products in the coming years - a promising prospect for the future of virtual reality.
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