Bigscreen Beyond 2-The smallest VR headset, the most compact and lightest VR glasses-a pioneer in the high-end PC-VR market
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Published on: March 22, 2025 / update from: March 22, 2025 - Author: Konrad Wolfenstein

BigScreen Beyond 2-The smallest VR headset, the most compact and lightest VR glasses-perspectives and possible uses-Image: Bigscreen Beyond
Premium-VR: What makes the Bigscreen Beyond unique? (Reading time: 33 min / no advertising / no paywall)
Bigscreen Beyond-a paradigm shift in the VR market?
the Bigscreen Beyond has established itself as a product that not only attracts attention, but also redefined the limits of the feasible. This VR headset is more than just more glasses on the market; It embodies a philosophy that aims at uncompromising quality and profound immersion in virtual worlds. Bigscreen Beyond primarily addresses a demanding target group: VR enthusiasts and power users who are ready to dig deeper into their pockets for an incomparable visual experience and maximum comfort.
Originally, Bigscreen made a name for itself with its social VR platform of the same name, which enables users to watch films together, play and exchange ideas in virtual rooms. The step from the pure software company to the hardware manufacturer was surprising for many in the industry, but it revealed a clear vision: Bigscreen wanted to control and optimize the user experience in their ecosystem more extensively. This strategic decision enables Bigscreen to serve a very specific segment of the VR market that provides visual brilliance and physical comfort about universal accessibility and mass market suitability.
This development could mark a turning point in the VR industry. Instead of concentrating exclusively on products for the mass market, there is a trend towards specialized hardware solutions that are tailored to the needs of certain user groups. Bigscreen Beyond is a pioneer of this movement and demonstrates that there is a market for uncompromising VR experiences in which innovation and quality are in the foreground. The courage of Bigscreen to get into hardware development after they have already established themselves as a successful VR software company shows that they have recognized a significant gap in the market for ultra-light, high-resolution VR headsets that can lift their existing software and the entire VR experience to a new level. This step could serve as inspiration for other specialized VR software companies to develop their own hardware that is perfectly tailored to their specific user base and their needs.
This comprehensive report aims to provide a profound analysis of the Bigscreen Beyond. First of all, the claim is put to the test that it is actually the smallest and lightest VR glasses on the market. In addition, the future prospects and the diverse possible uses of these groundbreaking technology are examined in detail. A thorough analysis of the strengths and weaknesses in terms of technology, user -friendliness, design and pricing should enable a comprehensive and nuanced picture of the Bigscreen Beyond. The report will also draw a detailed comparison with other current and announced VR glasses on the market in order to precisely evaluate the competitive position of the Bigscreen Beyond in the dynamic VR ecosystem. In order to gain a holistic understanding of the performance and the potential of the Bigscreen Beyond, opinions of industry experts and users are also compiled and analyzed. Finally, possible future trends in VR technology are considered, which could significantly influence the further development and possible uses of compact and light VR glasses such as the Bigscreen Beyond in the coming years.
The conscious orientation of the bigscreen beyond on “enthusiasts” and “power user” signals a precise target group address of early adopters and demanding users who are ready to accept a premium price for specific, high-quality features such as minimal weight, maximum visual clarity and immersive experiences. This strategy implies clear market segmentation, in which Bigscreen does not directly compete with mass market headsets such as the Meta Quest or the PlayStation VR. Instead, the company focuses on a premium segment in which quality, innovation and an uncompromising VR experience have the top priority. The emphasis on the niche market focus on enthusiasts emphasizes that bigscreen places quality and specialized functions about affordability and mass attractiveness. This strategic decision fundamentally differentiates BigScreen from companies that have to address the wider consumer market and compromise to reach a wider audience. Bigscreen, on the other hand, has decided not to compromise and create a product that sets its niche standards.
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Technical data and specifications of the Bigscreen Beyond: a detailed insight
In order to objectively check the claim of Bigscreen Beyond as the smallest and lightest VR glasses on the market, a detailed look at your technical data and a comprehensive comparison with other VR models is essential. This analysis will not only illuminate the physical attributes, but also the technological innovations and design decisions that make the Bigscreen Beyond so unique.
The first generation of Bigscreen Beyond has already set standards in terms of compactness and lightweight. It only weighed 127 grams (without a headband) and about 155 grams with the standard headband. Their dimensions were also extremely compact with 143.1 x 52.4 x 24-49.2 mm (without headband). Bigscreen itself confidently applied to her as the “smallest VR glasses in the world”. With the second generation, the Bigscreen Beyond 2, the weight could even be significantly reduced to only 107 grams (without headband). This corresponds to an impressive weight reduction of 16% compared to the already easy first generation. In combination with the optional halo strap, the weight of the Beyond 2 increases to about 250 grams, but even with this accessories it remains a lightweight compared to many competitors.
In direct comparison with other VR glasses, the weight advantage of the Bigscreen Beyond becomes particularly clear. Meta Quest 3, a popular standalone headset, weighs, for example, 515 grams in the standard configuration or 397 grams without the side strap arms. The Apple Vision Pro, another high-end headset, even weighs 650 grams or 478 grams. Even lighter competitors such as the Shiftall Meganex Superlight 8k, which also aims at low weight, weighs 179 grams (HMD) or 185 grams including Halo-Strap. Other models such as the HTC Vive Flow (189 grams), the HTC Vive XR Elite (270 grams without rear battery) and the Valve Index (807 grams) are also significantly heavier. The Playstation VR2 is perceived by many users as one of the most comfortable glasses, but its exact weight is not explicitly mentioned in the publicly accessible sources. However, it can be assumed that it is also heavier than the Bigscreen Beyond.
In summary, it can be clearly determined that the Bigscreen Beyond, especially the second generation, is significantly lighter than the vast majority of the VR glasses available on the market. This applies in particular compared to standalone headsets that tend to be heavier due to the integrated computing power and battery. The extremely compact dimensions of the Bigscreen Beyond also support the claim to be the smallest VR glasses in the world. Only the Shiftall Meganex Superlight 8k could have a comparable lightness in terms of weight, especially in configuration with the Halo-Strap, but the Bigscreen Beyond remains unmatched in most weight configurations.
The significant weight difference between the Bigscreen Beyond and standalone headsets such as the Meta Quest 3 and the Apple Vision Pro is a direct result of the basic design philosophy of bigscreen. The Bigscreen Beyond is primarily designed for a PC-based VR experience and therefore does not require an integrated battery or complex, self-sufficient tracking hardware. This design decision enables BigScreen to drastically reduce the weight and size of the headset, but is accompanied by the compromise of dependence on an external PC and external tracking solutions. This approach illustrates a fundamental compromise between portability and weight on the one hand and autonomy and all-in-one functionality on the other.
The introduction of the Halo Strap for the Bigscreen Beyond 2, which increases the weight slightly, shows that Bigscreen reacts to the feedback of the user and tries to further optimize the comfort and stability, even if this results in a slight increase in weight. The Halo-Strap potentially offers better weight distribution and a safer hold, which can be particularly crucial for longer VR sessions and dynamic movements in virtual worlds. This development demonstrates that Bigscreen endeavors to find an optimal balance between minimal weight and maximum comfort and to focus on the needs and preferences of users.
In order to illustrate the positioning of the BigScreen Beyond in the market and to present the most important technical data compared to selected competitors, the following overview offers a detailed comparison: The BigScreen Beyond 2 has a resolution per eye of 2560 x 2560, while the META Quest 3 offers a resolution of 2064 x 2208 and the Apple Vision per 360 x 3200 Meganex Superlight 8k Impressive 3840 x 3840. The horizontal field of vision (FOV) is at around 108 ° for the BiGScreen Beyond 2, for the Meta Quest 3 at 110 °, while the information for the Apple Vision Pro and the Shiftt Meganex Superlight 8k are not explicit. If you compare the weight of the headsets, the Bigscreen Beyond 2 leads with only 107g, followed by the Shiftall Meganex Superlight 8k with 179g, the Apple Vision Pro with 478g and the Meta Quest 3 with 515g. The BigScreen Beyond 2 90Hz and 75Hz, the Meta Quest 3 90Hz and 120Hz, the Apple Vision Pro offers up to 100Hz, while for the Shiftall Meganex Superlight 8K there is no exact information. In terms of tracking, the Bigscreen Beyond 2 SteamVR uses, while the other models rely on inside-out tracking. The price of the BigScreen Beyond 2 is around $ 1019, while the META Quest 3 starts at $ 499 (for the 128GB version), the Apple Vision Pro with $ 3499 is significantly more expensive and no price information is available for the Shiftall Meganex Superlight 8k.
The visual properties of the Bigscreen Beyond are realized by state-of-the-art dual 1-inch micro-oled displays with an impressive resolution of 2560 x 2560 pixels per eye. These displays use a precise RGB subpixel arrangement that ensures excellent color display and sharpness. The refresh rate can be up to 90Hz, whereby an optional 75Hz mode is also available to optimize compatibility with different PC systems and applications. However, it is important to note that when using 90Hz, an upscaling of a native resolution of 1920 × 1920 takes place, which may mean a slight loss of image sharpness compared to the native resolution. The OLED technology, which is used in the Bigscreen Beyond displays, enables an extremely high contrast and deep black values, which contributes to a lively and immersive visual experience. However, some users noted that the maximum brightness of the displays is perceived comparatively low compared to some LCD-based headsets, which could be a disadvantage in very bright environments.
For the optics, Bigscreen relies on advanced pancake lenses (tri element), which significantly contribute to the compact construction of the headset. The second generation (Beyond 2) is characterized by an improved clarity from the center of the picture to the edges and a larger sweet spot, the area of optimal sharpness within the field of vision. In addition, the glare (GLARE) in Beyond 2 was significantly reduced compared to the first generation, which leads to a more pleasant visual experience, especially in high -contrast scenes. The field of vision (FOV) is up to 102 ° diagonal for the first generation and was expanded in the Beyond 2 to impressive 116 ° diagonal or 108 ° horizontal and 96 ° vertically. This expanded field of vision is comparable to that of the Meta Quest 3 and makes a significant contribution to a more immersive VR experience.
While the first generation of the Bigscreen Beyond had a fixed IPD (interpupupil dance) that was made according to an individual face scan, the Beyond 2 now offers an adjustable IPD in the range of 48mm to 75mm. This flexibility enables better adaptability to different users and thus also increases the possibility of using the headset together by people with different eye distances. For users with ametropia, a dioptrial correction through optional, magnetically fastened lens inserts is possible, which can be purchased separately. These lens inserts are also individually adjusted and ensure a sharp and comfortable view for glasses wearers.
The precise tracking of the Bigscreen Beyond is based on the proven Steamvr Tracking System (6dof - Six Degrees of Freedom). It is completely compatible with SteamVR 1.0 and 2.0 base stations, which are not included in the scope of delivery and must be purchased separately. SteamVR controllers (such as the Valve Index Controller) and Full-Body Tracker (such as HTC Vive Trackers or Tundra Trackers) are also supported, which are also available separately. In contrast to many modern VR headsets that rely on inside-out tracking, the Bigscreen Beyond does not have an integrated inside-out tracking system. However, the Beyond 2E optionally offers an integrated eye-tracking system that is intended to further improve interaction in virtual worlds.
The consistent use of micro-oled displays in combination with pancake lenses is a decisive factor for the small size and the extremely low weight of the Bigscreen Beyond. Micro-Oleds enable an extremely high pixel density in minimal space, while pancake lenses allow a shorter optical path, which leads to a more compact and lighter design. This technological approach indicates a clear trend in the VR industry, in which these advanced technologies are increasingly used to develop lighter, more compact and at the same time high-resolution headsets.
The compromise in the refresh rate (90Hz only with upscaling) due to the bandwidth restrictions of the DisplayPort 1.4 standards illustrates current technical limitation that could significantly influence future developments in display and connection technology. This limitation could be a strong incentive for the rapid introduction of newer display port standards (such as DisplayPort 2.0 or higher) or alternative, bandwidth-wide connection technologies (such as optical data transmission) in future VR generations to enable native 90Hz or even higher scale rates with maximum resolution without upcaling.
The need for external base stations for the SteamVR Lighthouse Tracking offers an unsurpassed precise and reliable position tracking in the room, but at the same time limits mobility and the uncomplicated location of the bigscreen Beyond. The SteamVR tracking requires careful furnishing and calibration of the base stations in the room and is less flexible than inside-out tracking systems that do not require an external infrastructure. This design decision is based on a clear prioritization of maximum tracking precision and accuracy compared to maximum usability in terms of mobility and flexibility. For users who are primarily looking for inpatient VR experiences in a dedicated VR area and make the highest demands on tracking, SteamVR tracking is still the preferred choice.
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Lighter, smarter, more powerful: How the Beyond 2 redefined the VR world
Future prospects and further developments: Bigscreen Beyond 2 and beyond
With the announcement of the Bigscreen Beyond 2 and the Beyond 2E, Bigscreen has presented a clear and ambitious roadmap for the continuous further development of your VR technology and product line. These new models impressively demonstrate the commitment of bigscreen for innovation and the constant improvement of the VR experience.
The Beyond 2, the delivery of which is scheduled to start in April 2025, offers a number of significant improvements and further developments to the first generation. The most important innovations include improved pancake lenses of the latest generation, which enable an even greater diagonal field of view of 116 ° and at the same time offer a higher sharpness, improved color rendering and reduced glare effects. Another crucial feature of the Beyond 2 is the now integrated adjustable IPD (interpupil dance) in the range of 48mm to 75mm. This flexibility enables optimal adaptation to different users and makes the headset also more interesting for a wider user base and the common use. Despite these extensive extensions and improvements, the weight of the Beyond 2 could even be reduced to impressive 107g compared to the first generation.
In addition to the Beyond 2, a new Halo-Strap accessories are expected in the third quarter of 2025, which serves as a comfortable and user-friendly alternative to the previous, custom-made facial cushion. The Halo -Strap is intended to enable a universal fit for a variety of head shapes and sizes and thus further increase the user -friendliness and divisibility of the headset. The Beyond 2 will be available in new, attractive color options, including “Crystal Clear” (transparent housing) and “nuclear orange” (bright orange), which should optically make the headset even more appealing. Fortunately, the Beyond 2 is still completely compatible with the first generation accessories, which enables existing users a simple transition and the further use of their previous equipment.
The Beyond 2E, the delivery of which is due to start in May 2025, is based on Beyond 2 and extends it with a state-of-the-art, integrated eye tracking system. This advanced system uses AI-based computer vision algorithms for a latency and data protection-friendly persecution of the eye movements of the user. An exclusive beta program for this innovative eye-tracking function should start in the summer of 2025 to collect feedback from users at an early stage and further optimize the technology. In addition, comprehensive support for Foveated Rendering in close cooperation with the industry leaders Nvidia and Valve is planned, which is to be implemented in the course of 2025. Foveated rendering is a rendering technique that drastically reduces the computing load in VR applications by only rendering the area of the image on which the user is currently focused, in full resolution and detail, while peripheral areas with reduced quality are depicted. By using eye tracking, the system can precisely recognize where the user looks and dynamically adapt, which leads to significant increases in performance and more efficient use of the PC resources. At 108g, the weight of the Beyond 2E is only slightly above that of the Beyond 2 and therefore remains extremely light.
The prices for the new models are $ 1019 for the Beyond 2 and $ 1219 for the Beyond 2E, each without SteamvR tracking base stations and controllers. It is important to note that the original Bigscreen Beyond is completely replaced by these new models and will no longer be available. This step underlines the focus of Bigscreen on the further development and improvement of your product line and concentration on the latest technologies.
The introduction of the Beyond 2 and 2E demonstrates a significant further development of the BigScreen product line, whereby the clear focus is on the continuous improvement of the look, increasing usability and integration of future -oriented technologies. This strategic orientation underlines the tireless commitment of bigscreen not only to remain competitive in the high-end PC-VR segment, but also to take over the leadership of innovation and to set new standards. The planned support for Foveated Rendering in the Beyond 2E in close cooperation with industry sizes such as Nvidia and Valve underlines the endeavors of bigscreen to continuously optimize the performance and efficiency of their headsets and to increase the VR experience to a new level. Foveated Rendering has the potential to significantly reduce the rendering load, which can either lead to higher frame rates, improved graphics quality or both.
The introduction of the halo trap as an optional alternative to the custom-made face cushion addresses one of the greatest criticisms and weaknesses of the original bigscreen Beyond-the restricted divisibility and universal usability due to the individual adjustment. This step indicates that BigScreen actively tries to increase the attractiveness of his headsets for a wider audience and also for professional application cases in which the possibility of common use and flexible adaptation to different users is of great importance.
Future trends in VR technology clearly indicate further, rapid development towards even more compact and lighter headsets. In the coming years, there are significant improvements in display technology (even higher resolution, increased brightness, faster refresh rates, the breakthrough of micro-LED displays) as well as groundbreaking progress in the optics (even greater FOV, improved clarity over the entire field of vision, more effective reduction in abortions and distortions). The seamless integration of eye tracking and face tracking will continue to accelerate and the basis for improved social interaction in virtual worlds and the broad application of foveated rendering form. Although not explicitly mentioned for Bigscreen, the development of wireless VR solutions with extremely low latency is a comprehensive trend in the entire VR industry. Advances in wireless transmission technology (such as Wigig or 60GHz radio transmission) could also allow for high-end PC-VR headsets such as the Bigscreen Beyond cable option.
The increased use of pancake lenses in mainstream headsets will continue in the coming years, since this technology contributes decisively to reduce the size and weight of VR headsets. At the same time, the potential of aspherical lenses is further examined as a promising alternative to pancake lenses. In certain use cases, aspherical lenses could offer advantages with regard to light efficiency and image quality, but are more complex and cost -intensive in the production of more complex and costly. The repeated mention of pancake lenses in connection with more compact designs underlines that this technology plays a key role in miniaturization and weight reduction of VR headsets and that future development will significantly shape. However, the inherent challenges of pancake lenses, such as the lower light efficiency and potential glare problems, will continue to drive intensive research and development efforts in the field of display and optics technology. The comparison between pancake and aspherical lenses indicates that there is no clear “winner” and that the optimal choice of lens technology depends heavily on the specific design goals, the desired performance parameters and the accepted compromises. This implies that future VR headsets may be using different lens technologies, depending on the intended application, the target group and the desired price range.
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Areas of application of the Bigscreen Beyond: diversity and potential
The Bigscreen Beyond opens a wide range of applications that range from immersive gaming and entertainment experiences to professional applications in design, training and social interaction. Their unique properties, such as the extremely low weight, the high resolution and precise tracking, make them a versatile tool for different areas of application.
In the area of gaming and entertainment, the Bigscreen Beyond is completely compatible with all VR games and applications on Windows PCs that run via the SteamVR platform. It is particularly predestined for demanding simulation games, such as racing and flight simulations, since the high resolution of the micro-oled displays and the extremely precise steamvr tracking can fully exploit their strengths here. In racing simulations such as Assetto Corsa Competizione or Iracing, the high level of detail of the Bigscreen Beyond enables a even more realistic representation of vehicles, routes and environments, while in flight simulations such as Microsoft Flight Simulator 2020 or X-tarpaulin, the sharp and high-contrast display of cockpits and landscapes intensifies the immersion in the virtual world. The micro-oled displays with their deep black levels ensure an exceptionally high immersion, which is optimally shown in atmospheric games and dark scenes, such as horror or space games.
The Bigscreen Beyond is also ideal for social VR experiences in platforms such as VRChat or Rec Room due to its high carrying system and excellent image quality. The optional eye tracking of the Beyond 2e has the potential to further improve avatar interactions in social VR environments by enables more realistic eye movements and non-verbal communication. The joint watching of films and videos in VR is potentially a cinema -like experience in your own four walls due to the high resolution, the excellent contrast and the deep black values of the bigscreen beyond. The immersive representation and the high level of comfort make it possible to enjoy long films or series in VR, without the headset being perceived as annoying. The recommended games and applications for the BigScreen Beyond include: Assetto Corsa Competizione, Microsoft Flight Simulator 2020, Iracing, VRChat, Half-Life, Alyx, Beat Saber, Elite Dangerous, DCS World and many more.
The strong emphasis on simulation games and social VR applications as primary areas of application of the bigscreen Beyond illustrates that the target group is primarily VR enthusiasts and demanding users who value immersive and detailed visual experiences as well as intensive social interaction in virtual worlds. The integration of eye tracking in the Beyond 2e aims to perfect social interaction in VR applications such as VRChat through even more realistic and more natural avatar eyes movements and thus to increase social presence and the feeling of connection in virtual environments.
Bigscreen Beyond also offers considerable potential for professional applications in areas such as design, architecture, engineering, medicine and training. The high resolution and clarity of the displays could be of great benefit for detailed design visualizations, the realistic representation of architectural models, precise product representations and the visualization of complex data records. In architecture and product design, Bigscreen Beyond enables immersive inspection and interactive manipulation of 3D models, which can significantly improve the design test and decision-making. In engineering, complex constructions and simulations can be visualized and analyzed in VR in order to identify mistakes at an early stage and optimize development processes. In medicine, detailed anatomical models can be used for the training of students or the surgical planning in VR. Precise SteamVR tracking can be an advantage for professional training simulations in areas such as medicine, aviation, military or industry, as it enables realistic movement recording and interaction in virtual training environments. The reduced weight of the BigScreen Beyond could enable longer usage sessions in professional environments without fatigue symptoms, which is particularly important in time-consuming design or training applications.
However, the original limited divisibility of the first generation Bigscreen Beyond, due to the custom -made facial cushion, could make use in certain professional scenarios in which the headset is to be used by different people. However, the Halo-Strap for the Beyond 2 could effectively address this problem and make the Bigscreen Beyond more accessible and attractive for professional applications. The dependence on external SteamVR base stations could set up and use the Bigscreen Beyond in professional environments compared to standalone solutions with integrated inside-out tracking, especially if mobility and flexibility at the place of use are important factors. However, the advantages of Bigscreen Beyond predominate for inpatient professional applications in which the highest precision and image quality are in the foreground.
In the area of social interactions, the BigScreen Beyond is suitable for social VR platforms such as VRChat, Rec Room or Bigscreen itself through its exceptionally high wearing comfort, which also enables long VR sessions. The optional eye tracking of the Beyond 2e has the potential to raise non-verbal communication in social VR environments to a new level and to significantly improve social presence and feeling in virtual interactions. The improved divisibility of the headset by the optional Halo-Strap could facilitate social VR experiences with friends and family, since the headset can now be more flexible to different users. The clear focus on social VR platforms and immersive social interactions indicates that a significant part of the user base of the Bigscreen Beyond emphasizes high-quality social experiences in virtual worlds and views the Bigscreen Beyond as an ideal tool for these purposes.
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BigScreen Beyond vs. competition: What does the premium-VR headset offer?
Strengths and weaknesses of the Bigscreen Beyond: a comprehensive assessment
The Bigscreen Beyond is characterized by a number of outstanding strengths, but also has some weaknesses that should carefully weigh potential buyers when making their purchase. A detailed analysis of the strengths and weaknesses is crucial to position the Bigscreen Beyond in the context of the wider VR market and the individual user needs.
The undeniable strengths of the Bigscreen Beyond include the extremely low weight and the associated exceptionally high wearing comfort, which also enables hours-long VR sessions without signs of fatigue. The high-resolution Micro-Oled displays offer excellent image quality with impressive contrast, deep black and lively colors that contribute to an immersive and captivating visual experience. The advanced pancake lenses enable a slim and compact design of the headset and at the same time ensure improved clarity and sharpness of the image, especially in Beyond 2, which has been improved again in this regard. The SteamVR tracking system is known for its precision and reliability and enables precise and low-latency position tracking in virtual environments. The quality of the integrated microphones is rated as good to very well by users and experts and ensures clear and understandable communication in multiplayer games and social VR applications. A screen door effect, in which the individual pixels of the display are visible, is hardly perceptible to the Bigscreen Beyond due to the high pixel density of the micro-oled displays and thus contributes to an even more inevitable visual experience. The individual adaptation through the custom -made facial use (in the Beyond 1) ensured an optimal seat and an effective light seal, which further enhances immersion in virtual worlds. The Beyond 2 now also offers an adjustable IPD that improves the adaptability to different users.
On the weakness side, the fact that the BigScreen Beyond Beyond requires a powerful PC, SteamVR base stations and controllers that are not included in the scope of delivery and have to be purchased separately. This increases the total costs for a complete VR system and requires a certain willingness to invest and technical know-how. The first generation of Bigscreen Beyond was a frequently mentioned criticism, which was addressed with the Beyond 2 and the adjustable IPD. There is no integrated audio system, although an optional audio strap is available that must be purchased separately. The lack of integrated loudspeakers or headphones can be perceived by some users as a disadvantage, since additional peripheral devices are required. The maximum brightness of the micro-oled displays is perceived as less compared to some LCD-based headsets, which could be a disadvantage in very bright environments. Pancake lenses can lead to glare problems in high-contrast scenes, which can be perceived as disturbing atriums or reflections, although Bigscreen is said to have improved this problem with the Beyond 2. The FOV, especially in the first generation, was limited in direct comparison to some competitors such as the Valve Index, but was noticeably expanded at the Beyond 2. At the BigScreen Beyond, the refresh rate of 90Hz is only achieved through upscaling, which can potentially lead to a slight loss of sharpness. The individual adaptation of the first generation by the custom-made facial pad makes the transfer of the headset to other users, but this is addressed by the optional Halo-Strap at the Beyond 2. In addition, the Bigscreen Beyond is a wired VR headset, which can limit freedom of movement compared to wireless standalone headsets. Last but not least, the BigScreen Beyond is an overall cost-intensive VR system, especially if the additional costs for the powerful PC, the SteamVR base stations, controllers and optional accessories such as audio strap and lens inserts are taken into account.
The strengths of the Bigscreen Beyond are clearly focusing on the areas that are crucial for an uncompromising and immersive PC-VR experience: minimal weight for maximum wearing comfort, high-resolution OLED displays for excellent image quality and precise steamvr tracking for precise position tracking. The weaknesses mainly result from the conscious design decision to develop an extremely light, PC-based headset, which inevitably brings compromises with standalone functionality, integrated audio and the overall cost point. The further development from Beyond 1 to the Beyond 2 addresses some of the main weaknesses of the first generation, in particular the festival IPD and the potentially limited FOV. The introduction of the optional Halo-Strap aims to improve the user-friendliness and divisibility of the headset and make it more attractive for a wider user base. The pricing of the BigScreen Beyond clearly positions them as a premium product for demanding VR enthusiasts who are ready to pay a higher price for an extremely light, high-resolution and uncompromising PC-VR experience and have already had the required infrastructure (powerful PC, SteamVR tracking) or also to acquire them.
Comparison with other VR glasses on the market: competition and differentiation
The competitive position of the Bigscreen Beyond must be considered in the context of the diverse and constantly developed landscape of other available and announced VR glasses. A detailed comparison with relevant competitors is crucial to precisely define the unique strengths, weaknesses and the specific target group of the Bigscreen Beyond.
The META Quest 3 is a versatile standalone headset, which offers wireless reality functionality, integrated inside-out tracking and integrated audio at a significantly cheaper price than the Bigscreen Beyond. Meta Quest 3 appeals to a wider audience and is attractive for both occasional users and experienced VR enthusiasts. However, the Bigscreen Beyond scores with a significantly lower weight, a higher resolution per eye and better black levels due to the micro-led displays. However, some users and experts rate the lens quality and the Sweet Spot of Meta Quest 3 as potentially better than the first generation of the Bigscreen Beyond, whereby the Beyond 2 promises improvements in these areas.
The Apple Vision Pro is a high-end standalone headset that focuses on mixed reality applications, extremely high resolution, advanced eye and hand tracking and seamless integration into the Apple ecosystem. The Vision Pro positions itself in the absolute premium segment of the VR market and is aimed at demanding users who are willing to pay a very high price for innovative technology and a comprehensive mixed reality experience. The BigScreen Beyond is significantly easier, much cheaper (without accessories) compared to the Apple Vision Pro and offers a direct display port connection for a uncompromising PC-VR experience with maximum bandwidth and minimal latency. The Apple Vision Pro could potentially offer advantages in terms of lentil quality, HDR representation and the integration of mixed reality, but is primarily geared towards standalone and mixed reality applications, while the BigScreen Beyond clearly focuses on PC-based VR.
The Shiftall Meganex Superlight 8k is also a very light PC-VR headset that, like the Bigscreen Beyond, aims at a minimal weight and maximum compactness. The Meganex Superlight 8k is characterized by an extremely high resolution of 3840 x 3840 pixels per eye and the use of pancake lenses. Their weight is comparable to the Halo-Strap with that of the Bigscreen Beyond 2. The availability, the price and the detailed technical specifications of the Shiftall Meganex Superlight 8K have not yet been fully clarified, but it potentially puts a direct competitor for the BigScreen Beyond in the ultra-lichen, high-resolution PC-VR heads dar.
The older Valve Index is an established PC-VR headset, which is characterized by a wide FOV, high-quality controllers and a sophisticated ecosystem. The Bigscreen Beyond offers a higher resolution, lower weight and a more compact design compared to the Valve Index. However, the Valve Index scores with a wider field of vision (FOV) and the outstanding Valve Index Controllers, which are considered a reference to ergonomics and finger tracking.
The PlayStation VR2 primarily focuses on gaming in connection with the PlayStation 5 console and offers an immersive VR experience at a more attractive price for PlayStation owner. It has OLED displays, eye tracking and headset haptics and is closely integrated into the PlayStation ecosystem. However, the PS VR2 is bound to the PlayStation 5 platform and not compatible with PCs, while the Bigscreen Beyond as a PC-VR headset offers greater flexibility and compatibility with a variety of VR content and applications.
The competitive position of the BigScreen Beyond is strongly shaped by its clear focus on a specific user segment (demanding PC-VR enthusiasts) and their core characteristics (extremely low weight, high resolution, uncompromising PC-VR performance). It does not compete directly with standalone headsets in the mainstream market, but deliberately positions itself as a premium option for users who are willing to pay a higher price for these specific advantages and to accept the associated restrictions (cable connection, external hardware, higher total costs). The comparison with the Shiftall Meganex Superlight 8k indicates a growing trend in the PC-VR market towards ultra-light headsets with high-resolution displays and pancake lenses. This trend could increase competitive pressure on bigscreen in the future, but Bigscreen has already shown with the Beyond 2 and 2E that they are ready to develop further and to consolidate their position in the high-end PC-VR segment.
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Expert and user opinions on the Bigscreen Beyond: a mood
The opinions of industry experts and users to the Bigscreen Beyond draw a multi -layered and mostly positive picture of their performance, their innovation and their potential. The feedback from the VR community provides valuable insights into the strengths and weaknesses of the headset from the perspective of the actual user experience.
The excellent image quality, which is achieved through the combination of high-resolution micro-oled displays and advanced pancake lenses, is always positively emphasized, as well as the incredible wearing comfort due to the extremely low weight and individual adjustment (in Beyond 1). The high immersion, which is created by the complete lighting and excellent image quality, is also praised by many users and experts. The precise SteamVR tracking system is perceived as reliable and reaction quickly, and the good microphone quality contributes to clear and understandable communication in multiplayer games and social VR applications. The almost complete lack of a disturbing screen door effect is mentioned as another essential advantage that significantly improves the visual experience. Both users and experts agree that the Beyond 2 significant improvements in terms of adjustable IPD, extended FOV, improved optics and user -friendliness and further expand the strengths of the first generation.
Some users noted the comparatively lower brightness of the micro-oled displays compared to some LCD-based headsets as well as potential glare problems that can occur in pancake lenses in high-contrast scenes. The FOV, especially the first generation, was perceived by some users in direct comparison to headsets such as the Valve Index, although the Beyond 2 offers a significant improvement here. The dependence on external hardware (PC, base stations, controllers) and the associated additional costs are criticized by some critics, as well as the missing integrated audio system. Some users report initial comfort problems with the custom-made facial cushion of the first generation, whereby the introduction of Halo-Strap for Beyond 2 aims to improve user-friendliness. The upscaling at 90Hz is mentioned as a potential disadvantage by some technically experienced users, although in practice the visual quality is still perceived as very well.
The predominantly positive feedback on comfort, image quality and the immersive VR experience of the Bigscreen Beyond indicate that Bigscreen has reached its core goals in these areas and created a product that sets its niche standards. However, the above -mentioned criticisms and potential for improvement also show areas in which future further developments would be possible and desirable in order to make the Bigscreen Beyond even more attractive and versatile. The fact that many users regard the Bigscreen Beyond as a clear upgrade for existing PC-VR systems such as the Valve Index underlines their positioning as a premium product for demanding VR enthusiasts within the PC-VR ecosystem.
Specific application cases and partnerships: Bigscreen in the VR ecosystem
Over time, Bigscreen has established some specific applications and strategic partnerships that further illustrate their position in the VR ecosystem and their future possible uses. These cooperation and focusing underlines the ambitions of bigscreen and their claim to promote VR technology and offer innovative solutions for different areas of application.
There is a remarkable partnership with NZXT, a renowned manufacturer of high-end gaming PCs and PC components. Together, BigScreen and NZXT offer recommended PC configurations that are optimally tailored to the performance requirements of the Bigscreen Beyond and are intended to ensure smooth and immersive VR experience. This partnership aims to reduce the entry hurdle for new users by offering them preconfigured and tested PC systems that harmonize perfectly with the Bigscreen Beyond. Bigscreen presented its products regularly at relevant VR events and trade fairs and carried out demos with well-known game developers such as Owlchemy Labs in order to demonstrate the performance and potential of the Bigscreen Beyond to a broader audience and the VR development community.
A special focus of BigScreen is on the areas of use VRChat and SIM racing/flight simulations as main use cases for the Bigscreen Beyond. This focus reflects the strengths of the headset, in particular the high image quality, comfort and precise tracking, which are particularly relevant in these areas of application. For the Beyond 2E, close cooperation and partnership with Nvidia and Valve has been announced to optimize support for Foveated Rendering and to promote the integration of this technology into the SteamVR platform. This strategic partnership with the industry leaders Nvidia and Valve underlines the endeavor of bigscreen to continuously improve the performance and efficiency of their headsets and to optimize integration into the existing SteamVR platform.
The partnership with NZXT indicates that Bigscreen actively tries to reduce the complexity and effort for new users by offering them recommended and validated PC configurations. Cooperation with Nvidia and Valve for Foveated Rendering is a strategically important step to maximize the performance of the Beyond 2E and to ensure seamless integration into the established SteamVR ecosystem. These partnerships and focusing show that bigscreen is not just a hardware manufacturer, but also an active player in the VR ecosystem that strives to advance VR technology and to develop innovative solutions for different areas of application.
Bigscreen Beyond-a pioneer in the high-end PC-VR market
The BigScreen Beyond has undoubtedly established itself as an innovative and groundbreaking VR glasses, which, with its extremely low weight, focuses on the high-resolution micro-oled displays and the focus on uncompromising PC-VR performance in the VR market. It primarily addresses a demanding niche segment of PC-VR enthusiasts and power users who are willing to pay a premium price for these specific advantages and to accept the need for external hardware and a wired connection. The continuous further development with Beyond 2 and 2E demonstrates a clear commitment to constant improvements in areas such as optics, user-friendliness, flexibility and integration of future-oriented technologies such as eye tracking and foveated rendering.
Despite its undeniable strengths, the Bigscreen Beyond also has some compromises, especially with regard to the maximum brightness of the displays, potential glare problems in pancake lenses and the dependence on a powerful PC and external tracking solutions. However, the introduction of the optional halo trap in Beyond 2 could improve user-friendliness, divisibility and comfort and thus increase the attractiveness of the headset for a wider audience, including potential professional users.
The future market opportunities for bigscreen will largely depend on the acceptance of their high-end products by VR enthusiasts and their ability to minimize the existing weaknesses through continuous technological progress, innovative design approaches and further improvements. The competition in the area of light, high-resolution VR headsets is constantly increasing, as the example of the Shiftall Meganex Superlight 8k and other upcoming competitors shows. Therefore, it will be crucial for BigScreen to continue to differentiate themselves by unique characteristics, consistent further development of their products and a close community bond. Future trends in VR technology, such as improved display technologies (micro-LED, higher resolution, HDR), more advanced optics (Aspherical lenses, waveguide technology), wireless solutions for PC-VR and the integration of even more advanced tracking systems, the positioning of big screes in the dynamic VR market could Years significantly influence and create new opportunities and challenges for the company. Bigscreen Beyond has the potential to establish itself as a pioneer in the high-end PC-VR market and to significantly promote the development of compact, lighter and high-performance VR headsets.
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