XR Technology: When Metaverse was still the Beyond Reality concept
Published on: July 30, 2023 / Update from: July 30, 2023 - Author: Konrad Wolfenstein
From Beyond Reality to the Metaverse: A Journey Through Virtual Worlds
The concept of “Metaverse” and “Beyond Reality” are often associated with each other, as both are based on similar ideas of augmented reality and virtual worlds. The term “Beyond Reality” was previously used before the term “Metaverse” became established as more common and precise.
The Metaverse refers to a comprehensive virtual environment or collection of virtual worlds created by technology. It is a shared space where people can interact, communicate and transact, similar to physical reality but with digital content and experiences. The idea of the Metaverse comes from science fiction literature and was popularized by films such as Ready Player One and other works.
The Metaverse goes beyond simple virtual reality applications and provides a connection between different virtual realities and the physical world. It potentially includes social interactions, business, education, entertainment, and many other aspects of human life that take place in a digital environment.
As technology and the digital landscape evolves, the meaning of terms like “Beyond Reality” may also change. It is possible that "Beyond Reality" was previously used as an umbrella term for concepts such as the Metaverse and other immersive technologies before the more specific term "Metaverse" became popular.
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From Science Fiction to Reality: The Vision of the Beyond Reality Concept
The concept of “Beyond Reality” (also referred to as “Beyond Realities” or “Beyond the Reality”) is used in various contexts, but generally it refers to ideas, technologies, or concepts that go beyond or expand the traditional experience of reality . It can be associated with various areas including:
1. Virtual Reality (VR)
VR technology allows users to immerse themselves in a completely virtual environment and have interactive experiences in a computer-generated world. This means that one exists “above” or “beyond” physical reality and interacts with a simulated reality.
2. Augmented Reality (AR)
AR integrates digital information or content into the physical world, for example by displaying it via smartphones, glasses or other devices. In this case, the technology expands the perceived reality by adding additional information or virtual elements.
3. Mixed Reality (MR)
MR combines elements of VR and AR to enable seamless interaction between virtual and physical objects. This creates a mixture of both realities.
4. Science fiction concepts
In the science fiction literature or film industry, "Beyond Reality" can refer to abstract or futuristic ideas that go beyond what is currently technically or scientifically possible.
➡️ The concept of “Beyond Reality” refers to how technology and creative imagination can expand the boundaries of our traditional reality or enable new experiences. It is a term that has often been used in connection with advanced technologies, futuristic visions and new ways of perception.
Beyond Reality: The fascination of XR technology and its future prospects
XR technology: The basis behind the Beyond the Reality idea
XR technology, also known as “Extended Reality”, is the core of the “Beyond Reality” concept. It includes various immersive technologies such as virtual reality (VR), augmented reality (AR) and mixed reality (MR). With XR, users can immerse themselves in virtual worlds, insert digital elements into the physical environment and interactively experience a mix of virtual and real objects. The fusion of these technologies has resulted in the boundaries of traditional reality experience being expanded and a new era of digital experiences emerging.
XR technology at a glance
1. Virtual Reality (VR)
Virtual reality allows users to immerse themselves in completely virtual environments using special headsets. These environments are often computer generated and provide a vivid, immersive experience. Users can interact in VR environments, manipulate objects and move around the virtual world as if they were physically there. VR is already being used in areas such as gaming, simulations, training and education.
2. Augmented Reality (AR)
AR inserts digital information or content into the physical world. Users can often experience AR experiences via smartphones, AR glasses or other devices. AR allows information, images or videos to be overlaid on real objects to provide additional detail or context. This enables an expanded view of physical reality and creates versatile applications including navigation, guidance and interactive marketing campaigns.
3. Mixed Reality (MR)
Mixed Reality combines elements of VR and AR to enable a seamless fusion of virtual and physical objects. This technology allows users to interact with digital content while simultaneously seeing and feeling the physical environment. This allows realistic simulations, training scenarios or extended learning environments to be created.
News and exciting developments
- XR applications in the healthcare industry: XR technology has already made great strides in medicine and healthcare. From simulating complex surgical procedures for aspiring doctors to using VR to relieve anxiety and post-traumatic stress disorder, there are a variety of applications. AR technologies are also used to support medical professionals with additional information during operations.
- XR in the corporate environment: Companies are increasingly using XR for training and simulations. This can help minimize risks and increase efficiency in various industries such as aviation, automotive and construction. MR is also used for virtual meetings and collaboration between remote teams.
- XR in the education sector: Schools and educational institutions are using XR to create interactive and immersive learning environments. Students can relive historical events in VR, visualize complex scientific concepts in AR, and develop creative skills in virtual art studios.
- XR for Entertainment and Gaming: The entertainment industry has recognized XR as a powerful medium. VR gaming opens up completely new gaming experiences for players to immerse themselves in the captivating worlds of their favorite games. AR is used for interactive marketing campaigns, augmented reality games and virtual museums.
outlook
XR technology forms the basis behind the “Beyond Reality” concept. It revolutionizes the way we perceive the world by allowing us to immerse ourselves in virtual worlds, insert digital content into physical reality and seamlessly connect different realities. With exciting developments in areas such as health, education, enterprise applications and entertainment, XR will continue to expand our understanding of reality and human experiences. The future of XR technology promises exciting opportunities to further push the boundaries of our imagination.
XR Technology: The Key Role in the Creation of the Metaverse
How Beyond Reality's XR technology became the foundation for the Metaverse
XR (Extended Reality) technology has had an evolutionary journey that has taken it from its beginnings as “Beyond Reality” to an important foundation for the exciting concept of the “Metaverse”. The Metaverse is a rich virtual environment in which people can interact, communicate and transact. It combines various XR technologies such as Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) and goes beyond simple immersive experiences. Let's look at how Beyond Reality's XR technology became the foundation for the Metaverse.
The beginnings of Beyond Reality and XR technology
Initially, the terms “Beyond Reality” and XR technology were often used interchangeably, as both referred to similar ideas of augmented reality and virtual worlds. XR was the umbrella term for the various technologies that allowed users to move beyond physical reality into digital experiences. VR, AR and MR were the main components of XR.
The journey towards the fusion of technologies
1. Virtual Reality (VR)
VR pioneered the idea of Beyond Reality as it allowed users to immerse themselves in completely virtual environments and experience a new kind of immersion. From the early VR systems to the modern, sophisticated VR headsets, technology has improved tremendously, creating more realistic experiences. VR has found strong application in the gaming industry, but it is also increasingly being used in other areas such as education, architecture and art.
2. Augmented Reality (AR)
AR introduced the idea of augmented reality by inserting digital content into the physical environment. From its inception, AR has had a wide range of applications including navigation, guidance and marketing. It allowed users to enrich physical reality with additional information or virtual elements.
3. Mixed Reality (MR)
MR merged the experiences of VR and AR by seamlessly connecting virtual content with the physical environment. This allowed users to interact with virtual objects while also being able to see the real world. MR created potential for realistic and immersive experiences in various scenarios, from training and simulations to collaborative work environments.
The Rise of the Metaverse Concept
With the continued development and fusion of VR, AR and MR, the concept of the Metaverse emerged. The term became popular, particularly through works of science fiction and films such as Ready Player One. The Metaverse represents a comprehensive digital world enabled by XR technologies, providing seamless integration of virtual and physical realities.
News and exciting developments
- Integration of various platforms: Companies like Facebook (now Meta) are working to make the Metaverse a global platform accessible from various devices. This means people can interact and communicate seamlessly using different XR devices.
- Social Aspects of the Metaverse: A key focus in the Metaverse is on social interactions. Users can meet, communicate and share common experiences in virtual worlds. Metaverse platforms strive to create a rich and diverse social environment.
- Metaverse and Economy: The Metaverse also offers new economic opportunities. Virtual stores, digital currencies, and online transactions could become a significant part of the Metaverse's economy.
outlook
XR technology has laid the foundation for the fascinating concept of the Metaverse. The advanced development of VR, AR and MR has created the possibility of creating an immersive virtual environment where people can meet, work and interact as if they were united in one digital reality. The future of the Metaverse promises endless possibilities to merge our physical and digital existences and open new horizons for technology, business and social interactions.
Opinion & criticism of “Metaworse”: The Metaverse is crap – and risky, pointless & dangerous for companies | Mechanical engineering & industry sector
Metaverse sounds as incredibly exciting as the word itself. It contains something that is still unknown and the announcements from Meta (formerly Facebook) give us a little idea of what it could be. On the other hand, I wonder where the seemingly sudden hype about the metaverse is coming from? “Experts” suddenly appear, as if they have always known nothing other than Metaverse and have many years of experience.
In fact, Meta Inc. boss Mark Zuckerberg only announced in July last year that Facebook would become a Metaverse company in the next five years. A virtual reality world that will feel “like a mix of today’s online social experiences, sometimes expanded into three dimensions or projected into the physical world.”
More about it here:
New territory for newbies: What you should know now about blockchain, tokens, NFTs, wallets, cryptocurrency and the metaverse
(Consumer) Metaverse New territory for newbies - What you should know now - Image: Xpert.DigitalIn today's digital world, terms such as blockchain, NFTs, wallets, cryptocurrencies and the Metaverse have become more and more present. For newcomers, these terms may seem confusing and complex at first. Here we try to explain these terms in an understandable way and give you important and interesting details about them.
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Virtual Reality: My first Metaverse in 1972 with the View-Master and further development over the 90s until today (Konrad Wolfenstein)
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