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Augmented and virtual reality – into a new dimension

Virtual reality application using data glasses

(Source: Shutterstock)

Professional applications

It is not only in the German economy that the increasing networking of systems and processes is constantly being driven forward by Industry 4.0 applications. This is also why innovative technologies such as augmented and virtual reality are finding their way into companies and making everyday work easier for them and their employees.

It is not surprising that Industry 4.0 solutions are increasingly becoming a significant economic factor in Germany. According to forecasts, sales for Industry 4.0-specific hardware, software and IT services will amount to 5.9 billion euros in the current year, which corresponds to an increase of over 20 percent compared to 2016. And this growth is expected to continue in the medium term, as growth of over 20 percent to 7.2 billion euros is also expected for 2018.

If you look at the rapid development of augmented and virtual reality technology, you can see how great the potential of the virtual world of representation is. The US financial house Goldman Sachs therefore assumes that sales of AR and VR hardware and software will amount to 60 billion dollars worldwide in 2020, with an increase to 80 to 90 billion US dollars is possible by 2025. In view of this immense sum, it is worth taking a look at the diverse possible applications of the technology, because so far the implementation for the professional sector is still manageable.

The hurdles

This has, among other things, to do with the fact that the development of hardware and software could not keep up with the initially high expectations. Especially in the area of ​​data glasses, the range is still quite manageable, which currently leads to high purchase costs.

But there are also some limiting factors beyond the cost factor. What is certain is that despite the many hardware and software solutions that have been presented or are already available, development is still in its early stages, which still stands in the way of widespread dissemination in operational process organization. For example, VR and AR glasses are not yet suitable for employees to wear for an entire working day.

This is mainly due to the lack of comfort due to the excessive weight of the devices and the limited display capability of the displays. However, the introduction of significantly smaller glasses for the devices and a simultaneous optimization of the graphics performance can be expected, which makes the hardware fit for long-term professional use.

Another slowing factor is the software and the adaptation and integration of the huge amounts of data for the virtual systems. Digital data must become “readable” for VR and AR, plus all the data that hasn’t even been digitized yet. In addition, the virtual representation of real rooms, whether factory facilities or the interior of an engine, requires that they have been scanned beforehand. It can therefore be assumed that many more 360-degree camera movements will have to be carried out by hand or drone through buildings and machines before companies can create virtual realities from them. The developers and programmers still have a lot of work to do here, because what use is the best technical equipment if the devices are not filled with adequate content? A uniform form of data standardization that would allow software and hardware providers alike to optimize their systems would be desirable and extremely productivity-increasing.

The potential

Although VR and AR have generally been associated primarily with private use in the form of games or media consumption, there are already a variety of areas of application for the professional sector (for example in the automotive industry ). And here in particular, many new areas of application will be developed as the systems become more widespread on the market.

quality assurance

AR support for maintenance (Source: Shutterstock)

maintenance

Property planning

Project management

Trade fairs and exhibitions

Market research

Marketing and Sales

Customer service

Employee training

Personnel planning

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An outlook

The development steps expected in the future in IT and communications technology, including increasingly powerful hardware in the form of high-resolution and weight-reduced data glasses, fast processors and graphics cards as well as additional interactive features, will make it possible to break new ground with AR and VR. Both technologies will increasingly overlap and merge into mixed reality. In this, physical processes are transferred to a virtual world and further processed there as a matter of course.

It will also be possible to integrate multisensory elements such as touch or smell, which further expands the field of possibilities. Mapping the sense of taste or mentally controlling the processes may sound like a thing of the future; However, work is already underway on this in the laboratories.

In a study on the future prospects of AR and VR the management consultancy KPMG assumes that by 2025, “hardware as well as sensors and algorithms for context and situation recognition will have developed so much that we will wear AR glasses as a constant companion. “Whether at work or at home, the digital helpers will provide people with additional information they need at any time or will also manage communication, for example through a video conference with colleagues or friends. Many functions of current smartphones will then be taken over by data glasses and people will no longer sit in front of the television to watch a film. In the professional world, lovers of their frequent flyer status will then have a harder time getting their miles quota: Why travel to the new production partner in China or the planned factory in Mexico when viewing and communication are possible in real time via data glasses from your desk?

 

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