Short version - The future of augmented reality: VR, MR or AR?
On mixed.de we came across the exciting question: “ Which technology will prevail: VR, MR or AR?” “
Here is our analysis on it
Augmented reality (XR) combines virtual reality (VR), mixed reality (MR) and augmented reality (AR). Each of these technologies expands and changes the way we experience reality in its own unique way. But which of them will dominate in the long term?
To find answers, we take a look at economic forecasts, technological advances and the development of XR technologies around the world - from the USA to China and Japan to Germany and other major markets.
Economic forecasts for VR, MR and AR
Virtual Reality (VR)
Virtual reality, which allows users to immerse themselves in computer-generated environments, is currently dominating the XR market. The gaming industry is the main driver of this technology as VR headsets offer immersive experiences that cannot be compared to traditional screens. In addition to gaming, applications in education, medicine and architecture are also becoming increasingly important.
Forecasts show impressive growth:
- According to MarketsandMarkets, the VR market will reach $38 billion by 2029, with a compound annual growth rate (CAGR) of 19.1%.
- Mordor Intelligence expects the market to reach $187.4 billion by 2030, representing a CAGR of 42.05%.
An important factor in the future of VR is the falling cost of hardware: the average price of a VR headset is expected to fall from $400 to $200 by 2025. This makes VR accessible to a broader user base.
Augmented Reality (AR)
AR, which overlays digital content onto the real world, is the fastest-growing segment of the XR market. Its versatility and increasing integration into diverse industries such as healthcare, education and retail are driving growth.
Economic forecasts underline this potential:
- Fortune Business Insights estimates that the global AR market will reach $1,869.4 billion by 2032, with a CAGR of 45.4%.
- Mordor Intelligence predicts a CAGR of 37% through 2028.
A key feature of AR is its ease of use: it does not require special devices such as VR headsets, but can be used via smartphones and tablets, making it easier to accept.
Mixed Reality (MR)
Mixed reality combines the properties of VR and AR and enables interactive use of digital content in a real environment. Although MR currently has a smaller market share, it shows great potential in professional applications such as design visualization, training simulations and remote collaboration.
A key example was Microsoft's HoloLens, which offered companies new ways to optimize processes. However, the MR market is struggling with high costs and limited content offerings, which are inhibiting its spread.
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Development of XR technologies in different countries
USA
The US is at the forefront of XR development, driven by technological infrastructure, innovative spirit and the presence of industry giants such as Meta, Microsoft and Qualcomm. Government investments and initiatives to integrate XR into education and the military underscore the importance of this technology. 5G networks, which enable faster and more stable XR experiences, further accelerate this development.
China
China is one of the most dynamic XR markets in the world. The government has formulated ambitious goals with the "Virtual Reality and Industry Application Integration Development Action Plan (2022-2026)", including increasing the production output of the VR industry to 350 billion yuan by 2026. At the same time, the 5G infrastructure is being massively expanded, which promotes the acceptance of XR technologies.
Germany
Germany is characterized by its strong research landscape and innovative strength in the field of XR. XR technologies are particularly used in the industrial sector, for example in training specialists or visualizing complex processes. The federal government supports XR with targeted funding programs, which gives Germany a key role in the European market.
Japan
Japan is a pioneering country for XR technologies and has successfully established them, especially in the entertainment industry. However, with the introduction of 5G networks and government funding, wider use is expected in areas such as medicine, tourism and retail. Japanese companies like Sony are setting global standards for XR hardware and content.
South Korea
South Korea is aiming for global leadership in XR. The government invests significant resources in research and development, while companies develop innovative products such as head-mounted displays. The upcoming introduction of 6G technology is expected to create new opportunities for XR.
Factors influencing the development of VR, MR and AR
Technological progress
Innovations in areas such as processor performance, displays and sensors are driving the development of XR technologies. Advances in haptics technology, for example, could further increase immersion.
Content development
Attractive and relevant content is crucial for the acceptance of XR. Companies need to ensure that their applications provide real value and are designed to be user-friendly.
Cost and availability
Reducing the cost of XR hardware is a critical factor for adoption. At the same time, compatibility with existing devices such as smartphones is an advantage, especially for AR.
Social acceptance and data protection
The acceptance of XR technologies depends heavily on their social perception. Data protection and ethical issues, such as the use of personal data, also need to be taken into account.
Future prospects: Which XR technology will prevail?
VR, AR and MR each have their own strengths and weaknesses, so they will likely exist in parallel and cover different application areas:
- VR will continue to dominate the entertainment industry and increasingly find its way into education and medicine.
- AR could fundamentally change our everyday lives, particularly through applications in navigation, retail and healthcare.
- MR will play an important role especially in professional and industrial contexts such as design and training.
The development of the Metaverse, which is designed as a combination of VR, AR and MR, offers great potential. Platforms like Apple Vision Pro and advances in haptic technology could further revolutionize the market. By 2030, XR technologies could contribute an estimated $1.5 trillion to the global economy.
Each of the XR segments has its unique strengths
The future of augmented reality is dynamic and offers enormous growth potential. Each of the XR segments has unique strengths that are justified depending on the application. The decision as to which technology will prevail in the long term depends on technological advances, social acceptance and economic conditions. But one thing is certain: XR will permanently change the way we work, learn and interact.
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The future of augmented reality in detail: A look at VR, MR and AR
From VR to AR: How leading nations are advancing augmented reality
Augmented Reality (XR) is an umbrella term that encompasses a fascinating range of technologies: Virtual Reality (VR), Mixed Reality (MR) and Augmented Reality (AR). Each of these technologies offers unique opportunities to break down the boundaries between the physical and digital worlds and fundamentally change the way we interact with information and our environment. While each of these technologies has its own strengths and areas of application, the central question is: Which of these augmentations of reality will emerge as the dominant force in the future? To shed light on this question, it is essential to analyze economic forecasts and look at global developments in the field of XR technologies, with a particular focus on pioneering countries such as the USA, China, Japan, South Korea, but also on the development potential in emerging markets such as Indonesia and Brazil, as well as the dynamic landscape in Europe, particularly France and Germany.
Economic perspectives: A market on the move
The augmented reality market is in a period of rapid growth. Experts predict global market sales of around $37 billion by 2023. However, this number is just a taste of the future potential, as most analyzes point to exponential growth. The market is expected to grow to an impressive $125 billion by 2028, representing a compound annual growth rate of over 27%. These numbers illustrate the immense dynamism and economic potential that lies dormant in XR.
Virtual Reality (VR): Immersion as the key to success
Currently, virtual reality dominates the XR market, accounting for nearly half of the total volume in 2023. The core of VR technology lies in its ability to fully immerse users in a computer-generated environment. By using VR headsets, the real world is hidden and an alternative reality is created that can be experienced through visual, auditory and, increasingly, haptic stimuli. VR has established itself as a revolutionary technology, particularly in the gaming industry, as it enables an immersive experience that is simply not comparable to conventional screen displays. The opportunity to become part of the game world, experience interactions up close and move spatially in the virtual environment excites gamers worldwide.
A decisive factor for the future spread of VR is the price development of the necessary hardware. Current forecasts suggest that the cost of VR headsets will drop significantly. The average price is expected to be halved from around $400 in 2022 to around $200 by 2025. This price reduction will make VR accessible to a wider range of consumers and thus further accelerate market growth.
Various market research companies have prepared detailed forecasts for the development of the VR market, which underline the immense potential of this technology. Some of the most important assessments are:
Strong growth until the end of the decade
Experts expect the global VR market to reach a volume of around $38 billion by 2029, which corresponds to an average annual growth rate of over 19%.
Even more optimistic scenarios
Other analyzes predict even more dynamic growth. It is estimated that the VR market could achieve an annual growth rate of over 27% by 2030 and generate a total volume of over 435 billion US dollars.
Solid but somewhat more conservative growth
Still other forecasts assume slightly lower, but still considerable, growth. According to this, the VR market could reach a volume of over 187 billion US dollars by 2030, with an average annual growth rate of over 42%.
Although these different forecasts highlight the uncertainties in predicting technological developments, they all show a clear picture: VR will be an important and growing economic factor in the coming years.
Augmented Reality (AR): The fusion of realities
Augmented Reality is currently the fastest growing segment within the XR market. In contrast to the immersive nature of VR, AR overlays digital information onto the real world. This usually happens via displays on smartphones, tablets or special AR glasses. The technology thus expands users' perception of their immediate surroundings through digital elements without completely placing them in a virtual world. This characteristic makes AR a highly versatile technology with applications ranging from entertainment and retail to industrial and healthcare.
The AR market growth forecasts are impressive and indicate enormous potential:
Explosive growth in the next few years
Some estimates suggest the global AR market will reach a staggering nearly $1.9 trillion by 2032, with a compound annual growth rate of over 45%.
Significantly lower but still significant growth rates
Other reports predict slightly more moderate but still very strong growth. According to this, the global AR market is expected to reach around $289 billion by 2030, with a compound annual growth rate of around 37%.
Consistent assessment of strong growth
Regardless of the exact numbers, most experts agree that the AR market will see significant growth in the coming years, with annual growth rates well above the average for other technology areas.
A key driver for the growth of the AR market is the increasing integration of XR technologies into various key industries. In healthcare, for example, AR enables the visualization of patient data in real time or supports surgeons during complex procedures. In the defense sector, soldiers can receive important information directly in their field of vision through AR applications. And in the education sector, AR opens up completely new possibilities for interactive learning and the visualization of complex issues.
Mixed Reality (MR): The fusion of the virtual and the real
Mixed reality represents a hybrid form between VR and AR. MR systems enable users to interact with digital objects that are embedded in their real surroundings. The key difference to AR is that MR systems have a deeper understanding of the real environment and can not only overlay virtual objects, but also realistically integrate them into them. For example, virtual furniture can be placed in a real room, with the software recognizing where walls and other objects are and displaying the virtual furniture accordingly.
This interaction between the real and virtual world makes MR particularly valuable for professional and industrial applications. In the field of design, MR enables the visualization of prototypes in real environments, giving designers and engineers a better spatial understanding. When collaborating, teams can work on virtual 3D models that are projected into their real conference room. And in the area of training, complex processes and machines can be safely simulated in an MR environment.
Although mixed reality has enormous potential, there are currently no specific economic forecasts exclusive to the MR market. This may be because MR technologies are still in an earlier development phase than VR and AR or because the distinction from certain AR applications is blurred. Nevertheless, it is undeniable that MR already plays an important role in certain niche markets and will continue to grow in importance in the future, especially in areas that require a close integration of real and virtual elements.
Global developments: A look at the pioneering countries
The development and diffusion of XR technologies varies greatly between different countries and regions of the world. Some countries have established themselves as pioneers and are significantly driving innovation in this area.
United States of America (USA): Innovation and market leadership
The USA plays a dominant role in the XR industry. This is due to a combination of factors including a sophisticated technological infrastructure, high adoption of smart devices among the population and the presence of world-leading XR companies such as Microsoft and Qualcomm. The integration of XR technologies in areas such as healthcare, the defense industry and education is being driven by significant investments from both private companies and government initiatives. Particularly notable are the advances in 5G networks, which are significantly improving the performance of immersive applications, as well as the development of innovative training programs by educational institutions and the military. The high prevalence of smartphones and high internet penetration also create a solid basis for the further expansion of the XR market in the USA.
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China: An Emerging Superpower in the XR Space
China has emerged as a key player in the global XR market. The country is characterized by rapid technological advances and a large, tech-savvy population. Key growth drivers include massive investments in 5G infrastructure, government funding programs for immersive technologies and the increasing acceptance of XR in industries such as education, healthcare and entertainment. A trend that is particularly strong in China is the use of XR applications for customer loyalty in retail. The integration of AR and VR technologies into business solutions is also progressing quickly in China. The Chinese government has formulated an ambitious vision for the development of the VR/AR industry with the “Virtual Reality and Industry Application Integration Development Action Plan (2022-2026)”. The goal is to increase the VR industry's output to around 350 billion yuan (about $48 billion) by 2026, thereby becoming a global leader in the emerging metaverse economy.
Japan: Tradition and Innovation in XR Development
Japan enjoys an excellent reputation worldwide in the field of AR/VR technology and has had a significant influence on the development of gaming hardware and software for many years. So far, the focus in Japan has primarily been on the use of VR/AR in the entertainment sector. However, these technologies are expected to make their way into a variety of other industries in the coming years, including medicine, tourism, retail and manufacturing. The introduction of 5G wireless technology, strong government support and the development of new application areas for VR/AR technologies will further accelerate the growth of this sector in Japan.
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South Korea: Towards becoming a global XR center
The South Korean VR and AR market is expected to witness immense growth by 2027. The introduction of 6G technology in the region and the increasing demand for head-mounted displays (HMDs) for gaming applications are key drivers for the AR and VR market in South Korea. Strong government support motivates companies to explore the diverse possibilities of the AR and VR market. South Korea has set itself the ambitious goal of becoming a global powerhouse in VR and AR. The government plans to invest significant resources in the development and implementation of AR and VR technologies in the coming years, particularly in the manufacturing, healthcare, construction, education, retail and defense sectors.
Indonesia and Brazil: Emerging markets with great potential
The development of VR and AR technologies is also becoming increasingly important in emerging economies such as Indonesia and Brazil. In Indonesia, development is being driven by the growing penetration of smartphones and the popularity of mobile gaming. AR is already being used successfully in marketing campaigns to strengthen customer loyalty. XR technologies are expected to be used by a significant number of workers in Indonesia by 2030. Brazil also offers ideal conditions for the growth of the innovation sector, including XR technologies. Initiatives like the VRARA Brazil Chapter play an important role in connecting innovators, companies and research institutions to promote the development and dissemination of VR/AR technologies.
Europe: diversity and innovative strength
The European VR and AR market is expected to experience exponential growth in the coming years. Experts assume an impressive average annual growth rate and predict that the market will reach a volume of around 43 billion euros by 2026. This would mean a more than tenfold increase in market volume in 2018. In fact, the European market is expected to overtake the North American market by 2023 and generate a significant share of global AR/VR revenue. The EU VR/AR Industrial Coalition is actively committed to informing policymakers about the potential of VR/AR, promoting investment in the European ecosystem and facilitating exchanges between the various actors.
France and Germany: Important pillars of the European XR market
Within Europe, France and Germany play a central role in the development of XR technologies. In France there are a number of initiatives to promote VR and AR, including the creation of specialized research centers and support for start-up companies. A notable example is the Open Reality Experience (TORE) at the University of Lille, an innovative platform for research and development in VR. Germany has a strong research landscape and a large number of companies active in the XR industry. The federal government supports the development of XR technologies through various funding programs and initiatives to strengthen the location's competitiveness.
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Comparative analysis of XR development: Regional differences and priorities
The development of XR technologies is a dynamic process globally, but it has different focuses in different regions. North America is leading the way due to its technological maturity and the presence of leading companies. Asia, on the other hand, is characterized by rapid growth and a high rate of innovation, with countries such as China and Japan playing a key role.
There are also regional differences with regard to the specific XR technologies. The USA is a leader in the development of mixed reality technologies, which is reflected, for example, in the development of advanced MR devices such as the Microsoft HoloLens. Both the US and Europe have a well-developed augmented reality market. In the US, the AR market will see significant growth in the coming years, while Europe has a strong focus on innovation and research in this area.
The respective market conditions in each country significantly influence the development of XR technologies. The high adoption of smartphones and the strong presence of established technology companies in the US have contributed to the development of a dynamic AR market. In Europe, however, there is a greater focus on innovation, research and development, with countries such as Germany, the UK and France having a high density of XR companies and activities.
Factors influencing the development of VR, MR and AR
The rapid development of VR, MR and AR is influenced by a variety of factors, both technical and social:
Technological progress as a driving force
Continuous advances in hardware are essential for the further development of XR technologies. More powerful processors enable more complex calculations, high-resolution displays ensure improved image quality, and more precise sensors enable more accurate capture of movements and interactions.
The importance of the content
The availability of attractive, relevant and high-quality content is also crucial for the acceptance of XR technologies. Only when there are compelling applications and experiences will users be willing to invest in the technology.
Costs as a barrier or accelerator
The cost of XR hardware and software plays an important role in the diffusion of the technologies. Falling prices are making the technology accessible to a broader user base.
Ease of use as the key to success
XR technologies must be intuitive and easy to use to gain widespread acceptance. Complicated setup processes or cumbersome operation can deter potential users.
Social acceptance and social change
The acceptance of XR technologies in society is an important factor for their success. Concerns about social isolation or the impact on interpersonal relationships need to be addressed.
Ethics and data protection in focus
Ethical issues and privacy concerns are playing an increasingly important role in the development and application of XR technologies. Protecting personal data and preventing misuse are key challenges.
A juxtaposition of realities
The question of which of the XR technologies will ultimately prevail cannot be answered in general terms. It is more likely that VR, MR and AR will coexist in the future and each will demonstrate their strengths in specific application areas.
VR will continue to play a central role in the entertainment industry, particularly in gaming, and will increasingly become established in areas such as education and training. The ability to create immersive experiences makes VR a valuable tool for simulations and virtual learning environments.
AR has the potential to fundamentally change our everyday lives by seamlessly integrating digital information into our real-world surroundings. From navigation aids to interactive shopping experiences to applications in industry and healthcare, the possibilities are diverse.
MR is expected to be used primarily in professional and industrial applications, where the close connection between real and virtual elements offers added value. Design visualization, remote collaboration, and complex training simulations are typical application areas for MR.
Ultimately, the success of each individual XR technology will depend on the extent to which it meets the needs of users and offers concrete added value. Current trends such as the development of the Metaverse and advances in haptic technology suggest that the boundaries between VR, MR and AR will become increasingly blurred. The emergence of platforms that integrate various XR technologies could accelerate the development and adoption of cross-cutting applications. Haptic technologies have the potential to significantly improve immersion and engagement in XR experiences by making users feel like they can actually touch virtual objects. Predictions suggest that VR and AR could make a significant contribution to the global economy by 2030.
Summary comparison of XR technologies
Technology Market Size 2023 (approx.) Predicted CAGR Strengths Weaknesses Key Applications Challenges
VR 48% Market Share 19.1% – 42.05% Immersive experiences, wide application in entertainment High costs, potential nausea (cybersickness) Gaming, entertainment, training, simulations Development of high-quality content, Improving usability
AR Fastest growing segment 36.84% – 45.4% Expanding the real world, diverse applications in everyday life Technological Challenges (e.g. precise object recognition), privacy concerns Retail, healthcare, education, navigation, maintenance Ensuring social acceptance, addressing ethical issues
MR No specific market forecasts available - Combining the benefits of VR and AR, ideal for professional applications Lower penetration and maturity than VR and AR design visualization, remote collaboration, industrial training, complex simulations High costs, complex content and application development
The development of XR technologies is a dynamic process and the forecasts presented here represent only a snapshot. It is expected that market conditions and technological possibilities will continue to evolve over time. Nevertheless, it can be said that all three technologies – VR, AR and MR – have the potential to play an important role in the future and to establish themselves in different areas of application. The key factor in the success of any technology will be its ability to meet users' needs and provide real value. The future of augmented reality is promising and will profoundly change the way we interact with the digital and physical worlds.
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