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Napster Metaverse: Napster is sold to Infinite Reality for $ 207 million and converted into a Metaverse platform

Published on: March 29, 2025 / update from: March 29, 2025 - Author: Konrad Wolfenstein

Napster Metaverse: Napster is sold for $ 207 million and converted into a meta-verse platform

Napster Metaverse: Napster is sold for $ 207 million and converted into a meta-verse platform-Image: Xpert.digital

Transformation in streaming: Napster becomes a virtual 3D platform

Virtual encounters with Napster 2.0: Entry into the meta verse as the future of the music industry

The legendary Musikdienst Napster is changing the owner again: The US technology company Infinite Reality has taken over the streaming platform for $ 207 million. The new owner plans a radical transformation of the service-away from traditional music streaming to an immersive meta-sance platform in which artists and fans can come together in virtual 3D rooms. This strategic takeover could be an important turning point for the digital music industry and shows how technology companies try to expand the concept of meta -verse to different entertainment areas.

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The eventful story of Napster

Napster looks back on a turbulent company history that is closely linked to the digitization of the music industry. The service was founded in 1999 by Shawn Fanning, John Fanning and Sean Parker as a peer-to-peer filesharing platform and made it possible for the first time to share MP3 files directly. The platform quickly reached millions of users and became a synonym for illegal music streaming. However, this popularity led to massive legal problems - several actors in the music industry, including the band Metallica, sued Napster for copyright infringement.

Under the legal pressure of the music industry, the service had to be temporarily closed in 2001 and finally reported bankruptcy in 2002. In the following years, the brand name changed the owner several times. Among other things, he was owned by Roxio, Best Buy and Rhapsody. The Rhapsody music streaming service, which took over Napster in 2011, even renamed itself in Napster in 2016. Most recently, Napster belonged to the web3 company Hivemind and Algorand before it was sold to Infinite Reality.

Despite his controversial beginnings, Napster has now established itself as a legitimate music service, which according to its own information has a library of more than 110 million licensed titles and is available in 34 countries. In the past two decades, Napster has paid over one billion euros to artists and songwriters.

The takeover by Infinite Reality

On March 25, 2025, Infinite Reality and Napster announced in a joint message that the technology group took over the music service for $ 207 million. This acquisition represents an important milestone for both companies and marks another chapter change in the history of Napster.

Infinite Reality describes itself as “an innovation company that drives the next generation of digital media and electronic trade by extended reality (XR), artificial intelligence (AI) and other immersive technologies”. The company already has a remarkable network and entertainment assets, including the Drone Racing League (DRL) and top eSports organizations that take part in titles such as Call of Duty and League of Legends.

An important aspect of the takeover is the personnel continuity at the head of Napster: Jon Vlassopulos, who was appointed CEO in 2022, will also keep his position after the takeover and also take on a broader role for Infinite Reality Global. Vlassopulos has valuable experience, since he previously worked as a Vice President and Global Head of Music at Roblox, where he developed immersive experiences for leading artists and brands who achieved over 100 million fans and earned the music industry double -digit million amounts in new income.

Vision: Napster as a music meta verse

Infinite Reality's plans for Napster go far beyond traditional music streaming. The new owner intends to convert the service into an interactive social platform that uses modern technologies such as extended reality, artificial intelligence and other immersive technologies - essentially a “meta -verse of music”.

At the center of this vision is the creation of virtual 3D rooms within Napster, in which fans can come together and share experiences together. These rooms should offer different functions:

  1. Virtual concerts and listing parties where fans can experience music together
  2. Direct interaction options between artists and fans, for example through chat functions
  3. Sale of physical and digital merchandise - similar to skins for digital figures in video games
  4. Personalized environments that can be designed by artists-for example, a reggae artist could set up a virtual beach meeting point for its fans

John Acunto, CEO of Infinite Reality, emphasized the revolutionary orientation of the project: "I think there is no better name than Napster to revolutionize something". In the takeover, he sees a strategic step that corresponds to the vision of Infinite Reality "to" cable the change in the internet industry from a flat, clickable 2D web to a 3D-web that can be converted ".

This vision is reminiscent of concepts that can already be found in the gaming world, especially for Fortnite, which is often the first gaming meta verse. Infinite Reality also plans to integrate gamification elements into Napster in order to increase fan engagement and encourage users to issue money.

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Perspectives and effects on the music industry

The transformation of Napster into a Metaverse platform could have far-reaching effects on the music industry. While traditional streaming services such as Spotify and Apple Music mainly enable passive listening to music, Napster's new vision aims at active interaction and community building.

Jon Vlassopulos, CEO von Napster, describes this development as a logical next step in the internet evolution: “The Internet has developed from the desktop to the mobile device, from the mobile device to social media, and now we are entering the immersive era. But music streaming has remained largely the same. It is time to think again".

The combination of music and meta-verse technologies has great potential for new business models and user experiences. Artists could open up new sources of income that go beyond traditional streaming, while fans can build deeper and more personal connections to their favorite artists.

At the same time, the timing of this significant investment in the Metaverse concept represents an interesting development. As is noted in a more critical report, many technology companies seem to have already shifted their attention from Metaverse projects to AI-based initiatives. It remains to be seen whether Napster's realignment against this trend will be successful.

Renaissance of a music legend in the digital age

With the takeover by Infinite Reality, Napster is facing a further profound transformation. From its rebellious beginnings as an illegal exchange, through its change to legitimate streaming service, to the planned future as an immersive meta-verse platform-Napster remains a fascinating case of brand resistance and adaptability in the digital age.

The success of this ambitious vision will depend on whether Infinite Reality manages to win a critical mass of artists and fans for their immersive music platform. The integration of gamification elements, virtual rooms and new monetarization options could actually make an innovative contribution to the further development of the digital music landscape.

Although the concept of meta -verse has lost partly in recent years, the connection with music - a universal cultural medium - could possibly set new impulses. The takeover of Napster by Infinite Reality in any case underlines the continuing interest in the development of immersive digital experiences and could be an important test case for the future of the meta -verses in the entertainment sector.

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