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Entry into the Metaverse – ways to get started in virtual reality

Entry into the Metaverse - ways to get started in virtual reality

Entry into the Metaverse – entry points into virtual reality – Image: Xpert.Digital / CKA|Shutterstock.com

The most famous paths into virtual reality and metaverse

Virtual reality (VR) has achieved immense popularity in recent years and offers its users a fascinating experience beyond the boundaries of the physical world. There are different ways to get started with this exciting technology and explore the limitless possibilities of the virtual world. This article introduces the most popular ways to get started with virtual reality and provides important information about each option.

Standalone VR headsets

Standalone VR headsets offer a standalone VR experience without the need for a PC or smartphone. These headsets are equipped with integrated displays, sensors and processors and offer the user the freedom to move freely in the virtual world. Popular models like the Oculus Quest 2 offer high image quality and a wide selection of VR games and applications.

PC VR headsets

PC VR headsets are powerful devices that connect to a computer to enable high-quality VR experiences. By connecting to a powerful PC, these headsets offer impressive graphics and a variety of interactive content. The most well-known PC VR headsets include the Oculus Rift and the HTC Vive.

Mobile VR

Mobile VR uses smartphones to enable VR experiences. By inserting the smartphone into a VR headset, the user can immerse themselves in the virtual world. Apps and games for mobile VR platforms such as Google Daydream and Samsung Gear VR offer a wide range of content ranging from 360-degree videos to interactive games.

VR arcades

VR arcades are dedicated facilities where visitors can enjoy high-quality VR experiences without having to purchase expensive equipment. VR arcades often have multiple VR setups available, offering a wide range of VR experiences including action-packed games, interactive simulations and creative applications. This is a great option for those who want to try VR without investing in expensive equipment.

360-degree videos and virtual reality experiences

Another way to immerse yourself in virtual reality is to use 360-degree videos and VR experiences. This content can be accessed through various platforms such as YouTube VR and VR apps and provides an immersive experience where the user can look around and interact in the virtual environment.

 

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Apple Vision Pro mixed reality headset

This year's Apple WWDC keynote was full of exciting announcements, but one particular reveal dominated the coverage: the Apple Vision Pro mixed reality headset . Scheduled for an early 2024 release and priced at $3,500, the headset is primarily aimed at the productivity space. In this article, we take a close look at the Apple Vision Pro and its key features.

A milestone for mixed reality

The Apple Vision Pro marks a milestone for mixed reality (MR) technology. It combines the capabilities of virtual and augmented reality to provide users with an immersive and interactive experience. With sophisticated sensors, advanced graphics and a variety of features, it is designed to increase productivity in a virtual environment.

Focus on productivity

Unlike many other VR headsets, the Apple Vision Pro focuses primarily on the productivity area. It offers features and applications specifically designed for collaboration, creativity and professional use. Users can set up virtual workspaces, edit files, hold meetings and create 3D designs. The headset allows for seamless integration with Apple's productivity suite, including Keynote, Pages and Numbers.

Advanced technology

The Apple Vision Pro will feature a range of advanced technologies to deliver an immersive mixed reality experience. These include high-resolution displays, precise spatial tracking sensors, advanced cameras for environmental detection and a powerful processor. The headset will also have advanced audio features to create a realistic sound environment.

Design and comfort

Apple puts a lot of emphasis on design and comfort, and the Apple Vision Pro is no exception. The headset is expected to have a slim and lightweight design to ensure long-term comfort. Apple will also offer customizable fit and adjustment options to provide an optimal fit for each user.

Price and availability

The Apple Vision Pro will not be cheap at $3,500 and will be aimed more at professional users and businesses. The headset is scheduled to be released in early 2024, and Apple is expected to offer a limited number of units.

Awareness of VR and AR headsets: Big brands are no guarantee

Although large companies are active in the field of VR and AR headsets, this does not automatically mean that they are widely known. A graphic shows that even companies like Meta (formerly Facebook) and Microsoft do not achieve high levels of awareness for their products. Only 36 percent of those surveyed said they knew about Meta Quest, even though Mark Zuckerberg's media company is one of the largest and best-known in the world. The situation is similar with Microsoft's Hololens, of which only half of the survey participants said they had at least heard of it. However, in the gaming context, one of the main areas of application for virtual reality, the topic seems to be much more present. 70 percent of survey participants were familiar with Playstation VR, the second iteration of which was released in February 2023.

The challenge of notoriety

The low awareness of VR and AR headsets, even among large companies, can be attributed to various factors. On the one hand, this is because the VR and AR market is still relatively new and is constantly evolving. Many people may not have had personal experience with this technology and therefore may be less familiar with it. On the other hand, the marketing and communication strategy of companies also plays a role in creating awareness and attention for their products.

The Meta Quest

Although Meta (formerly Facebook) is one of the most well-known companies in the world, the Meta Quest, its VR headset, has not been able to achieve the same level of notoriety. This could be due to the fact that mass-market VR technology is not yet widespread and is only used by a specific target group. Additionally, it is possible that the marketing of the product was not sufficient to achieve wider awareness.

The Hololens from Microsoft

Microsoft is another major company that has entered the mixed reality space. Still, the Hololens, its AR headset, has only gained at least some level of awareness among half of the survey participants. This could indicate that AR technology has not yet reached the same level of penetration and accessibility as other technologies. Additionally, the perception of AR as a more specialized and industrially oriented tool may have contributed to its limited awareness.

Awareness in a gaming context

In the gaming sector, however, interest and awareness of VR headsets seems to be higher. The Playstation VR, especially with the release of its second iteration in February 2023, was recognized by 70 percent of survey participants. Gaming offers a close

Graphics: The best-known paths to virtual reality

The best-known paths to virtual reality – Image: Statista

VR market growth potential: sales forecasts and distribution of VR headsets

The VR market recorded significant revenue of approximately $12 billion globally in 2022 across the consumer and enterprise segments, AR Insider analysis shows. Forecasts for 2026 point to continued strong growth, with revenue expected to reach nearly $30 billion. Nevertheless, VR glasses are still far from becoming mainstream products. Analyst estimates show that there were only about 19 million VR headsets in circulation in 2022.

Sales development in the VR market

The VR market has seen steady growth in recent years, both in the consumer and enterprise segments. In 2022, around $12 billion was generated worldwide using VR technology. This revenue includes both sales of VR headsets and revenue from VR applications and content. The VR market's strong growth is expected to continue in the coming years, with revenue forecast to reach nearly $30 billion in 2026.

Challenges to the mainstream success of VR glasses

Although sales in the VR market are increasing, VR glasses are not yet widespread and have not yet reached the mainstream. An estimate from analysts shows that there were only about 19 million VR headsets in circulation worldwide in 2022. There are various reasons for this limited distribution. On the one hand, VR glasses are still comparatively expensive and often require powerful computers or consoles to offer an optimal user experience. On the other hand, many consumers are not yet familiar with the technology or have concerns about its comfort and possible effects on their health.

Growth potential of the VR market

Despite the current challenges, the VR market offers enormous growth potential. With the continued development of technology, falling prices and increasing availability of content and applications, VR glasses are becoming attractive to a broader target group. The expected revenue forecast of nearly $30 billion in 2026 highlights the VR market's potential to further establish itself and create new opportunities in various areas such as gaming, entertainment, education and enterprise applications.

Drivers for future growth in the VR market

The future growth of the VR market depends on a combination of factors to make the technology more accessible, engaging and useful for consumers and businesses. With the right strategic direction and an increased focus on user needs, VR can become an integral part of our future everyday lives.

Improving technology

Continuous development of VR technology is crucial to improve the performance, image quality, motion capture and usability of VR glasses. Advances in wireless connectivity, battery life and comfort are also important to optimize the user experience and overcome potential hurdles.

Price reduction

Reducing the price of VR glasses and accessories is an essential factor in making the technology accessible to a wider audience. Falling production costs and increased competition in the market can lead to more affordable prices and increase the acceptance of VR glasses.

Content and applications

The availability of high-quality and diverse content is a crucial factor for the success of VR glasses. The development of immersive games, interactive applications, virtual training environments, creative tools and other innovative content will increase interest and demand for VR glasses.

Industrial applications

In addition to the gaming sector, VR glasses also offer great potential for applications in areas such as education, medicine, architecture, simulation and training. Integrating VR technology into various industries and professional areas can drive the growth of the VR market and open up new business opportunities.

Consumer education and experience

Comprehensive consumer education about the benefits and use of VR headsets is important to promote awareness and understanding of the technology. By creating opportunities for potential buyers to try out VR glasses and have their own experiences, interest and acceptance can be further increased.

Partnerships and collaboration

Collaboration between VR headset manufacturers, software developers, content creators, companies and other relevant players is crucial to drive the growth of the VR market. Through joint efforts, innovative solutions can be developed, standards established and new markets opened up.

The Metaverse - The future of the digital cyber-virtual world?

The concept of the Metaverse has gained attention in recent years and promises to be a groundbreaking development in virtual reality. It is an immersive digital cyber-virtual world where people can interact, communicate and create creative content. In this article, we will take a closer look at the concept of the Metaverse and provide important information about it.

Definition of the Metaverse

The Metaverse can be described as a comprehensive digital ecosystem consisting of virtual worlds, augmented reality (AR), mixed reality (MR), and other technologies. It is an augmented form of virtual reality in which users can not only immerse themselves in a virtual environment, but also interact with each other and create the virtual world together.

Interaction and communication

In the Metaverse, users can represent their physical presence through avatars or digital identities. These avatars allow users to move freely in the virtual world, communicate with each other and carry out activities. Interaction can occur in real time, allowing people from different parts of the world to connect and work on projects together.

Creative content and business

The Metaverse provides a platform for the creation and exchange of creative content. Users can create and share digital artwork, games, movies, music, and more. This content can be used not only for personal purposes, but also as a basis for commercial activities. In the Metaverse, companies can open virtual stores, offer virtual services and use digital currencies.

Technological challenges

Although the concept of the Metaverse is promising, there are still some technological challenges ahead. This includes developing advanced VR/AR headsets, creating a seamless and stable network infrastructure, and ensuring user security and privacy. Collaboration between technology companies, developers and regulators will be crucial to address these challenges.

Impact on society and the economy

The Metaverse has the potential to fundamentally change the way we live, work and interact. It could open up new possibilities for education, collaboration, entertainment, e-commerce and social interaction. At the same time, there are concerns about the digital divide, social isolation and the impact on privacy. Balanced and responsible development of the Metaverse will be crucial.

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Konrad Wolfenstein

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