Meta's big plan: the computer platform of the future
From Facebook to Meta: The future of VR, AR and KI
Meta has reinvented itself again and again in recent years and increasingly shifted its focus from the classic social network to future technologies. This became particularly clear when the company officially changed its name from Facebook to Meta. This repositioning is not only a branding move, but also reflects the intensive focus on virtual reality (VR), Augmented Reality (AR) and artificial intelligence (AI). According to the plans of Meta, all of these areas should make a huge leap forward in the coming year 2025 and justify the next computer platform for billions of people.
In 2024, Meta had impressive growth, which was reflected in a profit leap from 59 percent to $ 62.36 billion. This strong financial foundation paves the way for an extensive investment program. CEO Mark Zuckerberg has presented ambitious plans that not only promote AI development significantly, but also to raise VR, AR and Wearable technologies to a new level. The crucial question is whether Meta will actually succeed in becoming a pioneer in these areas. Numerous observers have already explained that the coming years will show whether Metas will go on huge bets on AI and metaverse or turn out to be oversized investment traps.
"We see the year 2025 as crucial for the next steps in the metaverse," emphasized Mark Zuckerberg during an investor conference. In doing so, he emphasizes the importance of the developments of the Reality Labs, Metas Department for VR and AR products. At the same time, he emphasized that the company would invest between 60 and $ 65 billion in the expansion of the AI infrastructure by 2025. A large part of these means flow into the construction of a data center that can cover "a significant part of Manhattan". This pictorial statement illustrates how gigantic the project is created.
The vision: Llama 4 and the future of AI assistants
Zuckerberg assumes that the next generation of the Llama voice model, especially Llama 4, will represent an essential milestone in AI development and make meta a leader in this area. A highly intelligent, personalized AI assistant is planned, which Zuckerberg calls "the indispensable companion of the digital age" and which is to support more than a billion people by the end of 2025.
In practical terms, Llama 4 is to be used in numerous applications: in customer service, data analysis, as a creative idea of ideas or even a personal living assistant. The service should integrate deep into METAS ecosystem and are available in various products such as WhatsApp, Messenger, Instagram and specially developed VR environments. This not only hopes for a leap in innovation, but also a massive binding of users to their own platforms.
Zuckerberg formulated his AI strategy as follows: "We want to be present in every phase of digital life and offer people with AI applications real added value." The goal is not only to establish AI technologies as a nice accessory, but also to make fundamental part of the digital everyday life. A AI assistant who acts automatically, understands conversations, recognizes moods and can react to it would be a new step towards a more networked, "intelligent" internet.
However, the way there is paved with enormous challenges: Meta has huge data records and computing capacities, but ethical questions, data protection and regulatory provisions are stumbling blocks that should not be underestimated. In the past, Meta had to take criticism for dealing with user data. Now that AI systems penetrate deeper and deeper into everyday life, a growing sensitivity of the public and legislators can be expected.
It also seems clear that Llama 4 will not be available in parts of the world for the time being. Due to legal uncertainties, Meta does not want to roll out the technology in the European Union for the time being. In some cases, this arouses concern that the digital world is further fragmentation and innovative systems concentrate on regions in which the legal framework is less strict.
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AI agent as a mid-range programmer
A particularly sensational announcement affects METAS vision of AI systems that can program. Zuckerberg predicts that these systems compete with the skills of a mid-range programmer in 2025. "We build a AI development agent who has the programming and problem-solving skills of a good mid-range engineer," is his forecast. If this becomes a reality, it would have far -reaching consequences for the entire field of software development.
Meta makes no secret of the long-term plan to automatically create large parts of the code for your own apps and even for the further development of the AI systems. Human engineers could thus develop from pure code tasks to strategy more or more creative activities. Nevertheless, the question of how strongly such systems change the jobs in software development or possibly endanger.
Zuckerberg admits that the operation of such AI programmers will initially be expensive until the systems are optimized and more efficient. In this context, he refers to the long -term amortization that Meta has in mind. There have already been similar considerations for other companies, but Meta has particularly great opportunities through its own product and data cosmos to use and test these tools intensively.
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Financial strength as the driver of the innovation agenda
The impressive leap in profits in 2024 shows that Meta is still well positioned in its core transactions. The advertising revenues of the Family of Apps (Facebook, Instagram, WhatsApp, Messenger) remain the financial backbone of the group. Despite data protection discussions and advertising saturation phenomena, Meta understood to further expand its advertising business and to establish new advertising formats.
In the numbers for the fourth quarter of 2024, the development in the VR and AR department, the reality labs, is also reflected. Although the segment with an operational loss of $ 4.967 billion in the fourth quarter, the segment also wrote a new negative record, but there are also positive signals: With $ 1.083 billion sales, Reality Labs has reached a record within a single quarter. According to METAS leadership, the Hardware sales of the VR headsets Meta Quest 3S and the Ray-Ban Meta Smart Glasses are responsible for this.
A leaked internal memo showed that the reality LABS team "exceeded almost all aggressive sales and user goals of the past year and increased sales by over 40 percent compared to the previous year". With this development in the back, one is confident that the turnaround towards profitability, with the tops in the group headquarters at the same time emphasize that it is a long -term bet.
The metaverse on the test bench
"This will be a crucial year for the metaverse," said Mark Zuckerberg. In its vision of immersive internet, metavers have the potential to create an extensive ecosystem that combines social affairs, work, education and entertainment in virtual worlds. The focus is particularly on Horizon, Metas attempt to establish a kind of proto-meta verse in which users can interact with avatars, visit events and even buy and sell digital objects.
In addition to the core business, which can manifest itself in virtual meeting rooms, gaming and social events, Meta sees far more potential: digital economic areas in which creator design and sell digital objects should become part of the meta-several offices in which in which Work together teams. According to Meta's idea, the gap between physical and digital world could continue to conclude in perspective, especially through AR glasses that seamlessly hide digital elements into the real field of vision.
At the same time, there is a certain skepticism as to whether the meta -verse will ever rise to the “next large computer platform”. Critics refer to unclear use cases, costly hardware and a general public that has not yet been convinced. Although the Meta Quest 3S in the USA sold better than classic game consoles, it is doubted whether VR prevails as a mass market technology in the foreseeable future.
Zuckerberg is aware of this criticism, but remains optimistic. "The number of quest and Horizon users: Inside, some of our long-term investments will be growing in order to make the meta-offs more visually more impressive and inspiring," he explains. This also relates to technical innovations that enable more immersive graphics and reduce latency.
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A look at the numbers: sales and losses in the reality Labs segment
A look at the development of annual sales at Reality Labs illustrates why Meta needs staying power here. While around $ 2.146 billion could be generated in 2024, the value is over $ 1.896 billion of 2023, but you remove something from the record years 2021 and 2022, in which over two billion US dollars were achieved each .
However, investments in this area remain unchanged. Since the fourth quarter of 2020, Meta has invested around $ 69 billion in Reality Labs, generating only around $ 9 billion in sales. This results in a cumulative loss of about $ 60 billion. A gigantic amount, which is partially eyed by external industry analysts. Meta comments on this imbalance with the fact that it was a forward strategy that will only be full in five to ten years.
Whether Zuckerberg's bet on AR and VR actually pays off will depend significantly on whether METAS Hardware and software ecosystems reach a critical mass of users. "I think in the next five to ten years we will see more clearly whether AR glasses prevail as the next computer platform," says Zuckerberg. "With VR headsets alone we will not get into the profit zone."
Hardware roadmap: from Smart Glasses to AR glasses
In terms of hardware, Meta is versatile: In addition to the VR headsets of the quest series, smart glasses are very popular. The cooperation with Ray-Ban has already shown that glasses can be established as fashionable and practical companions if they do not look too futuristic and offer real added value.
"The Ray-Ban Smart Glasses are a real hit," said Zuckerberg. Even if there are no official sales figures, Meta apparently expects a volume of several million units to the next generation. 5 to 10 million devices sold to reach the status of a mass product. Only from this number would a momentum be settled, which will reach the reach of "hundreds of millions and finally billions" users within reach.
Meta is also planning to start a AI glasses with the branding of an established glasses manufacturer, which is intended to have a head-up display that projects the context-related information into the field of vision. According to the group, full-fledged AR glasses are intended for the year 2027, which enable users to move both in the digital and in the physical world without having to permanently look at a smartphone.
Austerity measures and investment priorities
Despite all the ambitious road maps, Meta remains a listed company that has to regularly provide explanations for high expenses. The reality labs have devoured huge amounts in recent years and there is still no profitability in sight. Therefore, reports are increasing that the company also wants to reduce costs and work more efficiently within the development departments.
Susan Li, Metas CFO, spoke openly at an investor conference about the high importance of the wearables within reality labs. She emphasized: "We assume that we will continue to invest strongly in the category of wearables in order to promote acceptance." These glasses are the key from one day to establish a new computer platform for masses and thus also new revenue models to get into life.
At the same time, she pointed out that in 2025 to invest equally in the meta verse. A significant part of the expenditure continues to flow into VR and mixed reality technologies as well as in social platform initiatives. Even if there are no profits in sight here, Meta considers this path to be without alternative to secure the position of the "platform designer" and not only act as an app developer or hardware supplier.
Risks and opportunities for developers, customers and society
The discussion of whether AI systems will replace programmers in the future has long been in progress. Meta's scenario in which AI agents play a kind of mid-range developer role underlines how rapid this development could be. For many developers, this ensures discomfort - jobs could be omitted or radically change - on the other hand, on the other hand, the anticipation of new tools increases daily programming.
A similar picture is also evident in other industries. Wherever repetitive or clearly structured tasks occur, AI could lead to significant relief. Depending on how well the systems work, a new labor market could develop in which human creativity and AI-based automation are closely interlinked.
The prospect that a large part of the code for meta apps and AI systems is largely created automatically has an impact on the type of training and expectations of tech specialists. The focus could be relocated to strategic thinking, code check, ethics questions, system design and complex troubleshooting, while simple programming tasks are increasingly automated.
Data protection, ethics and regulation
The profound AI and immersive technologies enter private life and the world of work, the greater the responsibility of the corporations. Meta has long been criticized to collect and analyze personal data too comprehensively. When AI assistants and AR glasses process ambient information in real time and possibly identify and store sensitive data, new questions arise about privacy, protection against abuse and transparency.
In addition, the question arises how these AI systems are controlled, which algorithms they use and which possible prejudices (biases) slumber in them. Zuckerberg has repeatedly emphasized that efforts are made to steer the development in an orderly path, but experience shows that technical progress often progresses faster than legal guidelines. National and supranational authorities will therefore try to keep up with new regulations. In the EU in particular, the regulations are often stricter, which explains why Llama 4 should not be available there at first.
Whether regional fragmentation will result in the availability of AI assistants and AR services depends largely on the respective legislative processes. It is conceivable that Meta will expand quickly in some markets, but acts carefully in others due to legal uncertainties. This could lead to another digital gap in which certain population groups have early access to future -oriented systems, while others are left behind.
The possible future of the metaverse: an ecosystem of many companies?
As much as Meta tries to establish the metaverse as a separate platform, it is realistic that the digital future is not dominated by a single company. Rather, there could be a network of different meta-verse approaches in which users move in different virtual worlds, similar to how different social media channels are used today.
Corporations such as Apple, Microsoft or Google also invest in Immersive technologies and AI, whereby Apple's products usually rely on premium hardware, Microsoft has been traveling with Hololens in the AR area for a long time and Google operates extensive AI research. In this respect, Meta is in an intensive race for market leadership.
Zuckerberg's vision is to control the largest possible part of the ecosystem itself, from hardware design to AI systems to social and gaming platforms. But the history of the tech industry shows that even a giant like Meta can be dependent on cooperations. For example, your own AR glasses in cooperation with brand manufacturers (such as Ray-Ban, Oakley or others) are developed in order to make the design appealing and to rely on existing market reputation.
Corporate strategy and long -term perspectives
All investments and goals are ultimately about the future role of Metas in the Tech Universe. After years of massive success in social networks, it is now obvious that the classic Facebook model has arrived in a phase of saturation. Younger generations sometimes migrate to other platforms, while older users primarily perceive the network as a communication and news medium. Instagram remains popular, but here too, the competition through Tikkok and other services cannot be overlooked.
Meta wants to find new growth drivers with the meta verse and with AI assistant that Llama 4 use. If this advance succeeds, the group could gain an enormous impact on digital culture and world of work in the coming years. If the project fails, excessive losses in Reality Labs and a saturated advertising market threaten to deliver the hoped -for billions in profits in the coming years.
Regardless of this, Meta has shown that it accepts high losses on the way to the next stage of growth. The philosophy in Menlo Park seems to be that you prefer to invest too early than too late to secure the pole position. "We want to design the market," says internal circles. Susan Li also confirms the conviction that a common innovative strength of METAS AI initiatives and AR/VR projects will make up the decisive competitive advantage.
Possible changes on the job market and for society
Another aspect that is often overlooked is the potential change in the world of work by XR technologies (extended reality) and AI. If VR and AR glasses become suitable for everyday use, Remote Work could achieve a completely new quality. Virtual meeting rooms with three -dimensional avatars and interactive presentations are just one example of how working life could revolutionize. Teams could meet in virtual offices, regardless of the place that is real.
At the same time, the question arises to what extent META and other tech companies create new dependencies. Who determines the rules in the virtual rooms? Which data are recorded and evaluated? Ethical and data protection challenges can also be expected here. With the progress of AI, which can communicate in real time and interpreting emotions, a human -looking interaction could be simulated, which, however, is subordinate to very entrepreneurial goals.
The educational sector could also benefit. Let us think of virtual classrooms in which children and adolescents carry out experiments in a safe, digital environment or in immersive historical lessons in which historical events by VR technology seem to be within reach. On the other hand, guidelines are needed to ensure that education is not displaced into the mere consumption event and the learners' data are not commercialized.
Review and outlook: Where does Meta really stand?
Meta has repeatedly proven in its company history that it is adaptable. From pure social network, Facebook developed into a global group that, thanks to Instagram and WhatsApp, developed new target groups and expanded market dominance. In the meantime, however, there is a completely different question in the room: Can Meta succeed in walking from a classic advertising and social media company to a KI and XR advance that plays a crucial role in all facets of everyday digital life?
If you look at the industry change, there is no doubt that AI applications, AR and VR have the potential to fundamentally change our ways of life and working. It will be crucial whether Meta manages to develop products that offer a clearly recognizable benefit and convincing added value. Nobody buys expensive glasses only because it is futuristic - it has to help to do tasks, maintain contacts and to expand experiences that you would otherwise not have.
The success of the Ray-Ban Meta Smart Glasses was a first signal that consumers could be willing to accept a new device class, provided that it is suitable for everyday factor, operation and range of functions. But the biggest challenges are still imminent when Meta wants to develop its real AR glasses and the meta verse so far that this results in a sustainable profitable business model.
2025 as a fate year?
Zuckerberg named the year 2025 a "crucial year for the metaverse" and refers to many parallel developments that are then supposed to come into play. Llama 4 could mean the breakthrough in the field of AI assistant, while AI-supported programming agents revolutionize the development processes in the group. In addition, new versions of AR glasses could come onto the market and thus initiate the next step towards a mass-capable XR technology.
The large whole fits together at Meta into an image in which AI, AR and VR are not viewed in isolation, but form a larger ecosystem. The interdependence of these technologies appears enormous: AI assistant who act in virtual rooms, personal avatars that are shown in AR glasses, and automated code writing systems that create new VR worlds-all of this could interlock.
However, it will only be shown in the coming years whether this vision will become a reality. Skeptic voices refer to the huge investment costs and the still unclear added value of the meta -verse for a broad mass. In Metas strategy, on the other hand, supporters see the bold and necessary step to initiate an era in the digital and physical world.
"2025 will be a crucial year for metaverse," says Zuckerberg's credo. Should Meta successfully merge its ecosystem from Llama 4, AR and VR headsets as well as AI programming agents, it could actually become one of the most influential companies in the next decade. At the same time, the outcome of this undertaking in the face of high losses in the reality labs segment and technical and regulatory hurdles is anything but guaranteed.
However, one thing is certain: the entire tech industry looks excited about Meta. If the ambitious plans succeed, Meta will set the course for the next generation of the digital age. If you fail, the company will have to sort up - but it would not be the first time that Meta reinvented itself. The future remains open, but one thing is certain: Developments at Meta will significantly shape the discussion about KI, AR, VR and the next computer platform and thus accelerate technological progress at a global level.
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